New spell - Jerlin’s Onomastikon

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New spell - Jerlin’s Onomastikon

My campaign is a bit different in that I require planar binding spells to summon a specific unique creature, rather than a generic one. What this means is that you can summon Giragat'utha the Bar-Luga demon, but you can't just summon a Bar-Luga.

Now obviously wizards would have created a spell in order to get knowledge of these names. I've created a spell to do that, but I'm not sure about it exactly, and so I need to get soem feedback. FYI, Jerlin is the name of a powerful and grotesquely evil conjurer in my campaign.

Jerlin’s Onomastikon
Divination
Level: Sor/Wiz 5
Components: V
Casting Time: 10 minutes
Range: Personal
Target: You
Duration: One round
You send your mind to another plane of existence (an Elemental Plane or some plane farther removed) in order to receive information about the name of an outsider or elemental creature from powers there. (See the accompanying table for possible consequences and results of the attempt.) The powers reply with a single name. You can specify the type of creature you want named within certain boundaries. You can request a specific type such as efreet or succubus, but this will add 5% to the success roll. There is also no guarantee that you will not get the name of an advanced example of the class you are requesting, such as a Bar-luga fighter or an Avoral sorcerer. You can also request a maximum HD, a minimum HD, a maximum CR, a minimum CR or a specific subtype (such as fire, chaos, evil). Each extra request increases the success roll by 2%. You can include as many requests as you like in any given casting of this spell. For example you could request the name of an air subtype creature with no more and no less than 7 HD, or a CR of no more and no less than 6 in the hope of calling a Djinn. This would add 10% to the DM’s success roll.
Contact with minds far removed from your home plane increases the probability that you will incur a decrease to Intelligence and Charisma, but the chance of the power knowing the answer, as well as the probability of the entity answering correctly, are likewise increased by moving to distant planes.
Once the Outer Planes are reached, the power of the deity contacted determines the effects. (Random results obtained from the table are subject to the personalities of individual deities.)
Obviously if the DM rolls a lie, and gives the name of an outsider or elemental of more HD than the planar binding spell that is used can call, then the spell fails.
On rare occasions, this divination may be blocked by an act of certain deities or forces.
Code:
Plane Contacted	Avoid Int/Cha Decrease	Correct name	No name	Lie	Random Answer
Elemental Plane	DC 7/1 week	01–34	35–62	63–83	84–100
(appropriate)	(DC 7/1 week)	(01–68)	(69–75)	(76–98)	(99–100)
Positive/Negative Energy Plane	DC 8/1 week	01–39	40–65	66–86	87–100
Astral Plane	DC 9/1 week	01–44	45–67	68–88	89–100
Outer Plane, demideity	DC 10/2 weeks	01–49	50–70	71–91	92–100
Outer Plane, lesser deity	DC 12/3 weeks	01–60	61–75	76–95	96–100
Outer Plane, intermediate deity	DC 14/4 weeks	01–73	74–81	82–98	99–100
Outer Plane, greater deity	DC 16/5 weeks	01–88	89–90	91–99	100

Avoid Int/Cha Decrease: You must succeed on an Intelligence check against this DC to avoid a decrease in Intelligence and Charisma. If the check fails, your Intelligence and Charisma scores each fall to 8 for the stated duration, and you become unable to cast arcane spells. If you lose Intelligence and Charisma, the effect strikes as soon as the first question is asked, and no answer is received. (The entries in parentheses are for questions that pertain to the appropriate Elemental Plane.)
Results of a Successful Contact: d% is rolled for the result shown on the table:
Correct name: You get a correct name.
No name: The entity refuses to give you a name.
Lie: The entity intentionally lies to you, giving you a name of a creature that does not fall within the bounds that you set. The effect will vary but the name will always bare some resemblance to your request. For example, a request to get the name of a succubus that gets this result will still provide the name of a demon, but of some other type.
Random Answer: The entity tries to lie but doesn’t know a name, so it makes one up
 
Last edited:

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*bump*

almost 40 views and no comments? Is it too hard to read or something?

I'd really like some feedback, even if it's 'looks fine to me'.
 

Howdy,

Seems a bit complicated to me...but to each their own. If I were a player, I wouldn'tuse this spell just because of the difficulty, but then again, I am a lazy player.
 

It is clearly based on the contact other plane spell- couldn't the question for cop be "what's the name of a standard djinn?"

In other words, is this spell necessary?
 

One thing that IS hard to read is that table there. try using the
Code:
 tag in order to keep all your spacing.

Additionally... you keep mentioning "Increase Success Roll".  You might want to rephrase that as "add a %x penalty" which I think would be much clearer.

I'm also curious how you handle the skill: Knowledge(Infernal)

Names of demons and devils and such might become rather well known, I would think... and a knowledge check would thus be able to produce a name without risk of damaging your stats.
 

Woohoo, one bump gets three responses! Excellent!

Cheiromancer said:
In other words, is this spell necessary?

Hmmm. Probably not.

I was originally intending to create a quite different spell, but couldn't figure out how it would work. Then one of my players said he was interested in taking Contact Other Plane at next level. I thought 'hmmm, I could alter that'. But I never thought 'doesn't this do the same thing'? Unless of course the name is not one word, but that would be merely me being annoying. ;)

Fieari said:
One thing that IS hard to read is that table there. try using the
Code:
 tag in order to keep all your spacing.[/QUOTE]

Hmm.. I'll give that a go. Thanks.

[QUOTE]Additionally... you keep mentioning "Increase Success Roll".  You might want to rephrase that as "add a %x penalty" which I think would be much clearer.[/QUOTE]

Good idea.

[QUOTE]I'm also curious how you handle the skill: Knowledge(Infernal)

Names of demons and devils and such might become rather well known, I would think... and a knowledge check would thus be able to produce a name without risk of damaging your stats.[/QUOTE]

Well, 3.5 has knowledge (the plaes), not knowledge (infernal) so I don't have to handle it! I try to avoid doing too much inventing of skills. But given that the DC to know much about , say, an erinyes is 19 to recognise it, and 30 or really much higher to know all of an erinyes abilites I think knowing the specific names of fiends (especially when many of them have use-names such as Doomwail rather than their actual names) is probably outisde of the realm of a simple skill check.

Make sense?
 

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