Merlion
First Post
A new spell for your reading pleasure. its ment to represent the age old image of the mage throwing up a magic shield to negate attack. the Mys is for my Mystic class which you can find in this forum
Mystic Shield
Abjuration
Level: Mys 4, Sor/Wiz 4
Components: VS
Casting Time: 1 free action
Range:0
Target:You
Duration: 1 round
Saving Throw: None
Spell resistance: No
This spell creates a shield of pure magical force that negates attacks. This spell may be cast as a free action, just like a Quickened spell, and counts as your quickened spell for the round. The spell may be cast outside of the normal initiative order in reaction to an attack. The shield negates only melee attacks, and spells that require attack rolls and/or deal hit point damage. The shield may only negate attacks coming from in front of the caster. It will effect area affect spells as long as the center of the attack is in front of the caster. The caster may not cast spells or make melee attacks through the shield. The shield may only negate one attack per 5 caster levels, and if it takes more than 10 points of damage per caster level it collapses and any excess damage that round is dealt to the caster.
.
Mystic Shield
Abjuration
Level: Mys 4, Sor/Wiz 4
Components: VS
Casting Time: 1 free action
Range:0
Target:You
Duration: 1 round
Saving Throw: None
Spell resistance: No
This spell creates a shield of pure magical force that negates attacks. This spell may be cast as a free action, just like a Quickened spell, and counts as your quickened spell for the round. The spell may be cast outside of the normal initiative order in reaction to an attack. The shield negates only melee attacks, and spells that require attack rolls and/or deal hit point damage. The shield may only negate attacks coming from in front of the caster. It will effect area affect spells as long as the center of the attack is in front of the caster. The caster may not cast spells or make melee attacks through the shield. The shield may only negate one attack per 5 caster levels, and if it takes more than 10 points of damage per caster level it collapses and any excess damage that round is dealt to the caster.
.
Last edited: