Merlion
First Post
Yet another one. Pretty self explanatory. Again Mys is my Mystic class, can be seen in this forum
Tell me what you think. The Mys is for my Mystic class which can be viewed in the characters forum
Prismatic Aura
Abjuration
Level: Mys 5, Wiz/Sor 5
Components: VSM
Casting time: 1 action
Range: 0
Target: You
Duration: 1 round/level
Saving Throw: See Text
Spell Resistance: No
This spell surrounds the caster in a shifting cloak of light in every colour of the spectrum. Any creature with less than 5 HD or levels within 20 feet of the aura must make a Fortitude save or be blinded for 1d4 rounds.
The aura provides a +4 deflection bonus to armor class, and a +2 bonus to all saving throws. Additionally, anyone striking the caster with handheld or natural weapons suffers one of the following affects (roll randomly to determine)
1d8 Colour Effect
1 Red 2d4 Fire damage (reflex half)
2 Orange 2d6 Acid damage (Reflex half)
3 Yellow 2d8 points Electricity damage (Reflex half)
4 Green Poison (1d4 Con damage, Fortitude negates)
5 Blue Held (1d4+1 rounds, Will negates)
6 Indigo Confusion (1d4+1 rounds, Will negates)
7 Violet Teleported 1d8x10 ft away from caster (Will negates)
8 Struck
by two
effect roll
Tell me what you think. The Mys is for my Mystic class which can be viewed in the characters forum
Prismatic Aura
Abjuration
Level: Mys 5, Wiz/Sor 5
Components: VSM
Casting time: 1 action
Range: 0
Target: You
Duration: 1 round/level
Saving Throw: See Text
Spell Resistance: No
This spell surrounds the caster in a shifting cloak of light in every colour of the spectrum. Any creature with less than 5 HD or levels within 20 feet of the aura must make a Fortitude save or be blinded for 1d4 rounds.
The aura provides a +4 deflection bonus to armor class, and a +2 bonus to all saving throws. Additionally, anyone striking the caster with handheld or natural weapons suffers one of the following affects (roll randomly to determine)
1d8 Colour Effect
1 Red 2d4 Fire damage (reflex half)
2 Orange 2d6 Acid damage (Reflex half)
3 Yellow 2d8 points Electricity damage (Reflex half)
4 Green Poison (1d4 Con damage, Fortitude negates)
5 Blue Held (1d4+1 rounds, Will negates)
6 Indigo Confusion (1d4+1 rounds, Will negates)
7 Violet Teleported 1d8x10 ft away from caster (Will negates)
8 Struck
by two
effect roll