Radburn's Room
Transmutation
Level: Sor/Wiz 4
Components: V, S, M (corn powder, parchment, and a bit of fleece)
Casting Time: 1 standard action
Range: Close (10 feet)
Effect: 3' X 5' square directly in front of the caster
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No
Creates a 30 X 30 X 30 extra dimensional space. The space is accessible via a 3'X5' opening that appears directly in front of the caster upon completion of the spell. The opening is Invisible and creatures who can see through invisibility can only see the portal, not what is inside of it. Only the caster and those knowing the password (as stated at the time of casting) can cross the portal. If observing the spell, on a successful spell craft check (DC 18) the password can be determined. Unless spells (including Divinations) can cross dimensional boundaries, they cannot effect creatures within the extra dimensional space. At the end of the spell, everything inside the space spills out onto the ground. If the portal or spell is dispelled or disjuncted, everything inside will spill out. Inside the space is filled with whatever the caster wants, as per major image. All items, walls, etc within the space are illusionary. In addition, any walls, chairs, desks, or other simple furniture can be created out of force. Any object created must be in contact with the surface of the space or another object created and can contain no moving parts. An illusion than can be placed over the force to create a very real object. This provides a suitable space for sleep, studying, and the like. Once set, none of the items can be changed. The caster can set the real temperature inside the space to anywhere from 0 degrees to 120 degrees Fahrenheit. Any extra dimensional items brought into the space function normally, as this space is a "pocket prime". The portal serves as a conduit through the astral plane to the created extra dimensional space. The portal also leaves a signature on the astral plane, but it is inaccessible except by extraordinarily powerful magic. If this spell or rope trick is cast inside itself, it creates a pocket dimension off of the first dimension. If the first spell expires before the second, the portal out of the second leads to the astral plane. When the second spell ends, all the contents of the spell will be dumped out onto the astral plane.
Transmutation
Level: Sor/Wiz 4
Components: V, S, M (corn powder, parchment, and a bit of fleece)
Casting Time: 1 standard action
Range: Close (10 feet)
Effect: 3' X 5' square directly in front of the caster
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No
Creates a 30 X 30 X 30 extra dimensional space. The space is accessible via a 3'X5' opening that appears directly in front of the caster upon completion of the spell. The opening is Invisible and creatures who can see through invisibility can only see the portal, not what is inside of it. Only the caster and those knowing the password (as stated at the time of casting) can cross the portal. If observing the spell, on a successful spell craft check (DC 18) the password can be determined. Unless spells (including Divinations) can cross dimensional boundaries, they cannot effect creatures within the extra dimensional space. At the end of the spell, everything inside the space spills out onto the ground. If the portal or spell is dispelled or disjuncted, everything inside will spill out. Inside the space is filled with whatever the caster wants, as per major image. All items, walls, etc within the space are illusionary. In addition, any walls, chairs, desks, or other simple furniture can be created out of force. Any object created must be in contact with the surface of the space or another object created and can contain no moving parts. An illusion than can be placed over the force to create a very real object. This provides a suitable space for sleep, studying, and the like. Once set, none of the items can be changed. The caster can set the real temperature inside the space to anywhere from 0 degrees to 120 degrees Fahrenheit. Any extra dimensional items brought into the space function normally, as this space is a "pocket prime". The portal serves as a conduit through the astral plane to the created extra dimensional space. The portal also leaves a signature on the astral plane, but it is inaccessible except by extraordinarily powerful magic. If this spell or rope trick is cast inside itself, it creates a pocket dimension off of the first dimension. If the first spell expires before the second, the portal out of the second leads to the astral plane. When the second spell ends, all the contents of the spell will be dumped out onto the astral plane.