D&D 5E Never considered banning a spell before: Portho's Portal from BoET

GMMichael

Guide of Modos
How about a limit that you have to have been to the destination spot within the last week?
That's a reasonable nerf. I'm thinking that the spell could use side effects too. E.g. extraplanar creatures have also been known to exit either side of the portal, though they didn't actually enter a portal. So something is happening between the two portals . . .
 

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Stalker0

Legend
This actually makes the spell even better in some ways because if you can get the rogue to sneak into a spot and hide a (permanently invisible?) key there, you can teleport in: vs. having to have the cleric stomp around to that place in person. But at least it sets a physical object dependency vs. just having to have been to a place any time in your life, and in theory someone could take the key and throw it into the ocean or some place that makes casting the spell very bad, lol.

Thank you all for these thoughts though, I love all these ideas!
so not quite. I noted that attunement like condition. the idea was the caster literally has to put the somewhere, stand over it and cast a ritual to "attune" the key to that spot. So you can't offload the sneaking, you want to put a key somewhere, you need to be there for an hour casting big magic.

if you can do that in a king's castle without getting caught, than more power to you!
 



Whizbang Dustyboots

Gnometown Hero
This is why I generally don't bother with third-party stuff.
Is this any more problematic than Silvery Barbs?

This is clearly intended as a spell that changes what Midgard is like (it comes from a Midgard sourcebook) versus the baseline.

I'd put the Kobolds' stuff up against WotC's any day of the week.
 


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