Nellisir
Hero
This is reposted from a few months ago on my CM blog. No one commented on it, so I thought I'd post it here. It's part of an experiment to further define races in-game with existing game mechanics, rather than rewriting the rules or adding on large chunks of new rules (which I do plenty of).
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Elven magic deals with arcana, light, perception, personal armor/weaponry, and personal charm & allure. Mythic qualities are likely champions, redemption, good standing against evil.
School of High Elven Magic
One could argue for darkvision, keen edge, dolorous blow, and similar spells to be in here, and they'd probably be right.
0 - arcane mark, detect magic, light
1 - arrow mind1, charm person, dawnburst3, dispel ward1, endure elements, entice gift1, ghost touch armor1, guided shot1, guiding light1, lesser deflect2, light of Lunia1, mage armor, magic weapon, spontaneous search1, surefooted stride1
2 - deflect2, eagle's splendor, protection from arrows, see invisibility, stay the hand2, sure strike2
3 - arcane sight, crown of clarity2, crown of protection2, daylight, dispel magic, ghost lantern3, glowing orb1, greater mage armor1, greater magic weapon, heroism, light of Venya1, mask of the ideal3, spellcaster's bane3
4 - charm monster, detect scrying, lesser geas, Melf's slumber arrows3, spell enhancer1
5 - break enchantment, dominate person, dragonsight1, lucent lance1, Mordenkainen's faithful hound, radiance2, sending
6 - brilliant blade1, geas, greater dispel magic, greater heroism, Tenser's transformation, true seeing
7 - greater arcane sight, spell turning, synostodweomer1
8 - mass charm monster, mind blank, protection from spells, sunburst
9 - genius loci3, Mordenkainen's disjunction, unbinding1
1 = Spell Compendium
2 = Player’s Handbook 2
3 = Complete Mage
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Elven magic deals with arcana, light, perception, personal armor/weaponry, and personal charm & allure. Mythic qualities are likely champions, redemption, good standing against evil.
School of High Elven Magic
One could argue for darkvision, keen edge, dolorous blow, and similar spells to be in here, and they'd probably be right.
0 - arcane mark, detect magic, light
1 - arrow mind1, charm person, dawnburst3, dispel ward1, endure elements, entice gift1, ghost touch armor1, guided shot1, guiding light1, lesser deflect2, light of Lunia1, mage armor, magic weapon, spontaneous search1, surefooted stride1
2 - deflect2, eagle's splendor, protection from arrows, see invisibility, stay the hand2, sure strike2
3 - arcane sight, crown of clarity2, crown of protection2, daylight, dispel magic, ghost lantern3, glowing orb1, greater mage armor1, greater magic weapon, heroism, light of Venya1, mask of the ideal3, spellcaster's bane3
4 - charm monster, detect scrying, lesser geas, Melf's slumber arrows3, spell enhancer1
5 - break enchantment, dominate person, dragonsight1, lucent lance1, Mordenkainen's faithful hound, radiance2, sending
6 - brilliant blade1, geas, greater dispel magic, greater heroism, Tenser's transformation, true seeing
7 - greater arcane sight, spell turning, synostodweomer1
8 - mass charm monster, mind blank, protection from spells, sunburst
9 - genius loci3, Mordenkainen's disjunction, unbinding1
1 = Spell Compendium
2 = Player’s Handbook 2
3 = Complete Mage