gamecat
Explorer
Westenberger's Alchemical Rain
Conjuration (Creation)
Level: Sor/Wiz 9
Components: V, S, F
Casting Time: 1 Full Round
Range: Long (400 ft. + 40 ft./level)
Duration: 1 round/level
Area: 40 ft. radius
Saving Throw: Reflex (See text)
Spell Resistance: No
Upon completion of this spell, cascades of flasks of alchemist's fire, flasks of acid, tindertwigs, thunderstones, flashpellets, tanglefoot bags, healing salves, alchemical sleep gas, glowpowder, and sunrods fall from the heavens, drawn towards targets in the radius.
Each round someone spends in the radius, 15-30 (3d6+12) items impact them (half as many on a successful reflex save), generated randomly on the table below. (Saves are made against the spell's save DC, not the Item)
D12 roll---Item--------------Effect
1-----------Alchemist's Fire-1d6 fire plus 1 splash as Alchemist's Fire
2-----------Acid---------------1d6 acid plus 1 splash as acid
3-----------Tindertwig-------1 point of fire damage
4-----------Thunderstone---Fortitude save or be deafened
5-----------Flashpellet-------Reflex save or be dazzled for 1 minute
6-----------Tanglefoot Bag--Reflex save or be entangled
7-----------Healing Salve----Heals 1d6 hp.
8-----------Alchemical Sleep Gas-Will save or sleep for 1 minute
9-----------Glowpowder------Outlines invisible creatures
10---------Sunrod-------------1d6 bludgeoning damage, and a lit sunrod lays at their feet.
Focus: A glass beaker with a rim of gold and a stylized blue chimera laid out in lapis lazuli on the walls of it, worth 500 gp.