i've come up with this new spell and would like to hear your thoughts about it. is it overpowerd/underleveld? is it underpowerd/overleveld? any other comments you have will be appricieted.
kol's explosion
evocation [force]
level: wiz/sor 7
components: V S
casting time: standard action
range: medium (100ft. + 10ft./level)
area: 20ft. radius brust
duration: instantaneos
saving throw: none or reflex half (object, see text)
spell resistance: no
an explosion deals 1d4 points of damage per level to anything in a 20ft. radius sphere, including the air, walls and ground that might be in the area (this does not cause creatures to suffocate, as air is restored to the area from all sides, assuming there was air to begin with). hardness, damage raduction and any other form of resistence are bypassed by the spell. magic items and creatures protected by a force effect (such as a ring of force shield or a mage armor spell) may attempt a reflex save for half damge. a wall of force is unaffected by the spell and totaly protects anything behind it from damage. note that objects in an affected creature's possession are affected as well. anything that is destroyed or killed as a result from the damage is blown to pieces and is pushed out of the affected area. in a normal environment this spell will produce a 20ft.-radius-sphere of vacuum, which will be filled with the sorounding air a second later.
kol's explosion
evocation [force]
level: wiz/sor 7
components: V S
casting time: standard action
range: medium (100ft. + 10ft./level)
area: 20ft. radius brust
duration: instantaneos
saving throw: none or reflex half (object, see text)
spell resistance: no
an explosion deals 1d4 points of damage per level to anything in a 20ft. radius sphere, including the air, walls and ground that might be in the area (this does not cause creatures to suffocate, as air is restored to the area from all sides, assuming there was air to begin with). hardness, damage raduction and any other form of resistence are bypassed by the spell. magic items and creatures protected by a force effect (such as a ring of force shield or a mage armor spell) may attempt a reflex save for half damge. a wall of force is unaffected by the spell and totaly protects anything behind it from damage. note that objects in an affected creature's possession are affected as well. anything that is destroyed or killed as a result from the damage is blown to pieces and is pushed out of the affected area. in a normal environment this spell will produce a 20ft.-radius-sphere of vacuum, which will be filled with the sorounding air a second later.
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