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General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="beancounter" data-source="post: 8660078" data-attributes="member: 7034112"><p>A little OT - Unless I'm missing something in the stat block, Vecna can cast his "Rotten Fate" ability without limits. IMO, that is OP.</p><p></p><p><strong><em>"Rotten Fate.</em></strong> Vecna causes necrotic magic to engulf one creature he can see within 120 feet of himself. The target must make a DC 22 Constitution saving throw, taking 96 (8d8 + 60) necrotic damage on a failed save, or half as much damage on a successful one. A Humanoid killed by this magic rises as a <a href="https://www.dndbeyond.com/monsters/17077-zombie" target="_blank">zombie</a> (see the <a href="https://www.dndbeyond.com/sources/mm" target="_blank">Monster Manual</a>) at the start of Vecna’s next turn and acts immediately after Vecna in the initiative order. The <a href="https://www.dndbeyond.com/monsters/17077-zombie" target="_blank">zombie</a> is under Vecna’s control."</p><p></p><p>[URL unfurl="true"]https://www.dndbeyond.com/sources/tvd/the-vecna-dossier[/URL]</p><p></p><p>Back on topic - I have no problem running a spell casting monster, and IMO, it makes sense for a very powerful arch mage to be able to cast just about any wizard spell (with the appropriate spell slot limitation for his level)</p></blockquote><p></p>
[QUOTE="beancounter, post: 8660078, member: 7034112"] A little OT - Unless I'm missing something in the stat block, Vecna can cast his "Rotten Fate" ability without limits. IMO, that is OP. [B][I]"Rotten Fate.[/I][/B] Vecna causes necrotic magic to engulf one creature he can see within 120 feet of himself. The target must make a DC 22 Constitution saving throw, taking 96 (8d8 + 60) necrotic damage on a failed save, or half as much damage on a successful one. A Humanoid killed by this magic rises as a [URL='https://www.dndbeyond.com/monsters/17077-zombie']zombie[/URL] (see the [URL='https://www.dndbeyond.com/sources/mm']Monster Manual[/URL]) at the start of Vecna’s next turn and acts immediately after Vecna in the initiative order. The [URL='https://www.dndbeyond.com/monsters/17077-zombie']zombie[/URL] is under Vecna’s control." [URL unfurl="true"]https://www.dndbeyond.com/sources/tvd/the-vecna-dossier[/URL] Back on topic - I have no problem running a spell casting monster, and IMO, it makes sense for a very powerful arch mage to be able to cast just about any wizard spell (with the appropriate spell slot limitation for his level) [/QUOTE]
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