Erdric Dragin
Adventurer
I really really hate the new spellcasting blocks. Just...why? Why was this done?
How does this make it "easier" for DMs?
Take the latest Vecna stat block from D&D Beyond.
At will: animate dead (as an action), detect magic, dispel magic, fly, lightning bolt, mage hand, prestidigitation
2/day each: dimension door, invisibility, scrying (as an action)
1/day each: dominate monster, globe of invulnerability, plane shift (self only).
That's it. These are just "spell-like abilities." Where's his magic? This almighty lich has NO SPELLS? He definitely should be able to cast every spell from the Player's Handbook.
Can someone explain to me why the designers decided this? It doesn't make sense. It doesn't make my games "streamlined and easier" at all either.
Do they HAVE to do this? Can't they go back to the original spellcasting block? This is sadly, and angrily, getting ridiculous with their changes.
How does this make it "easier" for DMs?
- I have no idea the caster level of the monster.
- I have no idea up to what spell levels they have access to because of that or how many spell slots they have.
Take the latest Vecna stat block from D&D Beyond.
At will: animate dead (as an action), detect magic, dispel magic, fly, lightning bolt, mage hand, prestidigitation
2/day each: dimension door, invisibility, scrying (as an action)
1/day each: dominate monster, globe of invulnerability, plane shift (self only).
That's it. These are just "spell-like abilities." Where's his magic? This almighty lich has NO SPELLS? He definitely should be able to cast every spell from the Player's Handbook.
Can someone explain to me why the designers decided this? It doesn't make sense. It doesn't make my games "streamlined and easier" at all either.
Do they HAVE to do this? Can't they go back to the original spellcasting block? This is sadly, and angrily, getting ridiculous with their changes.