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General Tabletop Discussion
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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Crimson Longinus" data-source="post: 8660396" data-attributes="member: 7025508"><p>I understand the purpose of streamlining the rules for playability and to certain extent I even appreciate it. But I would prefer if they didn't go quite this far. I would prefer if the statblock would at least briefly list how to run the creature as a normal spellcaster, and then have the full rules for most commonly used spells. Then people who want to go more complex would have the information they need. Also, the weirdness with NPC 'spells' bypassing normal limitations of spells such as anti-magic and being counterrable is stupid and completely unnecessary. They could just easily have a line saying "this counts as a spell of level X" or something like that.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8660396, member: 7025508"] I understand the purpose of streamlining the rules for playability and to certain extent I even appreciate it. But I would prefer if they didn't go quite this far. I would prefer if the statblock would at least briefly list how to run the creature as a normal spellcaster, and then have the full rules for most commonly used spells. Then people who want to go more complex would have the information they need. Also, the weirdness with NPC 'spells' bypassing normal limitations of spells such as anti-magic and being counterrable is stupid and completely unnecessary. They could just easily have a line saying "this counts as a spell of level X" or something like that. [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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