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General Tabletop Discussion
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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Shardstone" data-source="post: 8660494" data-attributes="member: 6807784"><p>Not for me, because that's too much info for me to keep up with and keep it interesting. The new Vecna has a suite of spells picked out for thematic reasons. If I were to run this Vecna, I'd add 3 more spells to the 2/day and 1/day, and change all his spells to suit whatever need I had. I'd also change it so that any character Vecna drops to 0 automatically has animate dead cast on them at the end of that creature's next turn. Then I'd plop disintegrate, telekinesis, and a reflavored Wall of Light that is a Wall of Shadow that deals necrotic damage. Then I'd make it so any spell 5th level or lower he can cast 2/day via his Book of Vile Darkness. Why? Dunno, seems fun.</p><p></p><p>And that's the fun thing about this stat block. I can more easily mod it. Even knowing all the spells like I do, having to keep track of slots is my least favorite thing about the D&D magic system. I hate it tremendously, and I think its a silly system that is unintuitive and not all that good as a legacy tradition to keep around. Having to keep up with potentially 25 spells that Vecna has, having to sit down and think for so long before I run the session about how to use 25 spells and make them impactful or what the designers were thinking for each added spell...it isn't fun for me. </p><p></p><p>Give me less spells, the ability to swap out or mod the spells (which they did), and some off-brand spells like his Rotten Faith, and you have a spellcaster that is actually fun for me to use and requires a lot less effort to grok.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8660494, member: 6807784"] Not for me, because that's too much info for me to keep up with and keep it interesting. The new Vecna has a suite of spells picked out for thematic reasons. If I were to run this Vecna, I'd add 3 more spells to the 2/day and 1/day, and change all his spells to suit whatever need I had. I'd also change it so that any character Vecna drops to 0 automatically has animate dead cast on them at the end of that creature's next turn. Then I'd plop disintegrate, telekinesis, and a reflavored Wall of Light that is a Wall of Shadow that deals necrotic damage. Then I'd make it so any spell 5th level or lower he can cast 2/day via his Book of Vile Darkness. Why? Dunno, seems fun. And that's the fun thing about this stat block. I can more easily mod it. Even knowing all the spells like I do, having to keep track of slots is my least favorite thing about the D&D magic system. I hate it tremendously, and I think its a silly system that is unintuitive and not all that good as a legacy tradition to keep around. Having to keep up with potentially 25 spells that Vecna has, having to sit down and think for so long before I run the session about how to use 25 spells and make them impactful or what the designers were thinking for each added spell...it isn't fun for me. Give me less spells, the ability to swap out or mod the spells (which they did), and some off-brand spells like his Rotten Faith, and you have a spellcaster that is actually fun for me to use and requires a lot less effort to grok. [/QUOTE]
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