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General Tabletop Discussion
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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="GMforPowergamers" data-source="post: 8660614" data-attributes="member: 67338"><p>white room is reading "Choose one" not "Can do both?"</p><p></p><p>not by a LONG shot</p><p></p><p>2e, 2e with add ons, 3e, 3.5, 4e, pf, M&M, SW saga, multi third party things... so yeah</p><p></p><p>oh god why make me think of this (I started in 95)</p><p></p><p>funny becuse my main problem is this ISn't hellping new DMs eaither...</p><p></p><p>chooseing to lightning bolt over <strong> Rotten Fate... </strong>infact any spell listed I think (maybe dominate is good)</p><p></p><p>and fixing it so all the options are better and more or less equal messes with this how? heck my suggestion is move fluff into it's own section not in combat actions... make the lightning bolt higher level if you want to keep it.</p><p></p><p>aka just do it yourself...</p><p></p><p>in my years I made plenty of stat blocks for a half dozen editions... but when I get an NPC/Monster I would prefer it to work out the box with minimal change... </p><p></p><p>I CAN change anything... I can start with the zombie stat block and change it enough to make it Vecna for my game.</p><p></p><p>and if you want to fix that I am 100% for it... remove fluf cantrips and less powerful spell options.</p><p></p><p>and full of traps that I see with my experence that newer DMs wont</p><p></p><p>but what would make it harder if the options were more balanced?!?!</p><p></p><p>you do understand my problem is this is half done fix right?</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8660614, member: 67338"] white room is reading "Choose one" not "Can do both?" not by a LONG shot 2e, 2e with add ons, 3e, 3.5, 4e, pf, M&M, SW saga, multi third party things... so yeah oh god why make me think of this (I started in 95) funny becuse my main problem is this ISn't hellping new DMs eaither... chooseing to lightning bolt over [B] Rotten Fate... [/B]infact any spell listed I think (maybe dominate is good) and fixing it so all the options are better and more or less equal messes with this how? heck my suggestion is move fluff into it's own section not in combat actions... make the lightning bolt higher level if you want to keep it. aka just do it yourself... in my years I made plenty of stat blocks for a half dozen editions... but when I get an NPC/Monster I would prefer it to work out the box with minimal change... I CAN change anything... I can start with the zombie stat block and change it enough to make it Vecna for my game. and if you want to fix that I am 100% for it... remove fluf cantrips and less powerful spell options. and full of traps that I see with my experence that newer DMs wont but what would make it harder if the options were more balanced?!?! you do understand my problem is this is half done fix right? [/QUOTE]
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