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General Tabletop Discussion
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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Thomas Rainsborough" data-source="post: 8661126" data-attributes="member: 7036502"><p>I am not sure if it has been mentioned in the 8 pages of comments so far, but there is significant nerf to possibly many classes/subclasses with this new non spell based attack stat blocks. I strongly doubt it was planned by WOTC, because, frankly, they are not that bright.</p><p></p><p>But visualize the impact on chars that have spells/effects/features like this one:</p><p></p><p>Aura of Warding: Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to <strong>damage from spells. </strong></p><p></p><h3>Improved Abjuration</h3><p>Beginning at 10th level, when you cast an abjuration spell that requires you to make an ability check as a part of casting that spell (as in <a href="https://dnd5ewiki.com/index.php/Counterspell" target="_blank">Counterspell</a> and <a href="https://dnd5ewiki.com/index.php/Dispel_Magic" target="_blank">Dispel Magic</a>), you add your proficiency bonus to that ability check.</p><p></p><h3>Spell Resistance</h3><p>Starting at 14th level, you have advantage on saving throws against spells.</p><p>Furthermore, you have resistance against the damage of spells.</p><p></p><p>Those are three that I came up knowing what I know of Ancient Paladins and Abjuration Wizards. Are there more? You tell me.</p></blockquote><p></p>
[QUOTE="Thomas Rainsborough, post: 8661126, member: 7036502"] I am not sure if it has been mentioned in the 8 pages of comments so far, but there is significant nerf to possibly many classes/subclasses with this new non spell based attack stat blocks. I strongly doubt it was planned by WOTC, because, frankly, they are not that bright. But visualize the impact on chars that have spells/effects/features like this one: Aura of Warding: Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to [B]damage from spells. [/B] [HEADING=2]Improved Abjuration[/HEADING] Beginning at 10th level, when you cast an abjuration spell that requires you to make an ability check as a part of casting that spell (as in [URL='https://dnd5ewiki.com/index.php/Counterspell']Counterspell[/URL] and [URL='https://dnd5ewiki.com/index.php/Dispel_Magic']Dispel Magic[/URL]), you add your proficiency bonus to that ability check. [HEADING=2]Spell Resistance[/HEADING] Starting at 14th level, you have advantage on saving throws against spells. Furthermore, you have resistance against the damage of spells. Those are three that I came up knowing what I know of Ancient Paladins and Abjuration Wizards. Are there more? You tell me. [/QUOTE]
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