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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="DND_Reborn" data-source="post: 8661197" data-attributes="member: 6987520"><p>If the party allows that to happen, it deserves to die IMO. As most people state, combat typically only lasts a few rounds, 5-8 typically is a long combat. At one spell per turn, the Volo's Evoker will use maybe half a dozen of its 16 spell slots.</p><p></p><p></p><p>Nope. I have always used spellcasting foes with spell slots and the fights are challenging and exciting, not TPK (in general, if bad luck or bad strategy leads to a TPK--so be it).</p><p></p><p></p><p>Why are you looking at MotM? They changed the HD...</p><p></p><p>The Evoker in Volo's was CR 9 with 12 HD, not frickin 22 HD. Why they decided to nearly double the hit points from Volo's to MotM is crazy... 5E already suffers from hit point bloat, so I guess they figure why not just layer on some more. </p><p></p><p>BEFORE:</p><p>[ATTACH=full]250758[/ATTACH]</p><p>AFTER:</p><p>[ATTACH=full]250759[/ATTACH]</p><p></p><p>The Volo's Evoker worked well as a CR 9 foe. I've used it, and it was hardly a party killer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Meanwhile, the MotM Evoker is a hot mess. It deals 4d10 + 3 damage, implying 17th level-type cantrip damage, which it can do <em>three</em> times in a turn for way more damage than a PC could deal with similar attacks. And yet the spell save DC 15 implies a caster-equivalent level of 9-12 due to the +4 proficiency bonus.</p><p></p><p>Oi... make up your mind already, WotC.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8661197, member: 6987520"] If the party allows that to happen, it deserves to die IMO. As most people state, combat typically only lasts a few rounds, 5-8 typically is a long combat. At one spell per turn, the Volo's Evoker will use maybe half a dozen of its 16 spell slots. Nope. I have always used spellcasting foes with spell slots and the fights are challenging and exciting, not TPK (in general, if bad luck or bad strategy leads to a TPK--so be it). Why are you looking at MotM? They changed the HD... The Evoker in Volo's was CR 9 with 12 HD, not frickin 22 HD. Why they decided to nearly double the hit points from Volo's to MotM is crazy... 5E already suffers from hit point bloat, so I guess they figure why not just layer on some more. BEFORE: [ATTACH type="full" width="364px"]250758[/ATTACH] AFTER: [ATTACH type="full" width="794px"]250759[/ATTACH] The Volo's Evoker worked well as a CR 9 foe. I've used it, and it was hardly a party killer. :rolleyes: Meanwhile, the MotM Evoker is a hot mess. It deals 4d10 + 3 damage, implying 17th level-type cantrip damage, which it can do [I]three[/I] times in a turn for way more damage than a PC could deal with similar attacks. And yet the spell save DC 15 implies a caster-equivalent level of 9-12 due to the +4 proficiency bonus. Oi... make up your mind already, WotC. [/QUOTE]
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