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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Hussar" data-source="post: 8661240" data-attributes="member: 22779"><p>It's funny really.</p><p></p><p>For years, the constant refrain is that high level D&D gets no support and it's too hard to run the game at high levels. That prep and running a high level D&D game is a huge slog and so, virtually no one ever does it. So, round and round we go, there's virtually no support for high level play.</p><p></p><p>Add to that the free admittance in this thread (as well as many others) that experienced DM's, with years or even decades of experience, cannot run high level casters without making mistakes. Sorry, but, if you can't use a system, despite having years of experience using that system, then that system needs to change. </p><p></p><p>No one even batted an eye when someone upthread said that they constantly make mistakes when running high level casters. I totally agree. Trying to run a high level caster is ridiculously complicated on its own. Never minding if you have a group of baddies, plus maybe a couple of summoned creatures, and whatnot. I mean, good grief, in my Candlekeep game, there's a potential fight with an archmage, an air elemental, a water elemental and a magical siege cannon. That fight would be ridiculously complicated to run and I know, beyond a shadow of a doubt, that if 20 experienced DM's were to run it, probably 19 out of the 20 would get something wrong during the fight.</p><p></p><p>So, what do you do about it? Do you just throw up your hands and say, "Well, it's okay that these rules are far too complicated, everyone just screws them up anyway, so, who cares?" or do you actually fix the system that no one can actually, accurately use in play?</p><p></p><p>This is just the 1-2-1 argument all over again. Oh noes, we MUST keep 1-2-1 counting. It's so vitally important!!! You will ruin the game without it!!! 5e comes along and jettisons 1-2-1 counting and everyone claps about how much easier 5e is to run in combat. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 8661240, member: 22779"] It's funny really. For years, the constant refrain is that high level D&D gets no support and it's too hard to run the game at high levels. That prep and running a high level D&D game is a huge slog and so, virtually no one ever does it. So, round and round we go, there's virtually no support for high level play. Add to that the free admittance in this thread (as well as many others) that experienced DM's, with years or even decades of experience, cannot run high level casters without making mistakes. Sorry, but, if you can't use a system, despite having years of experience using that system, then that system needs to change. No one even batted an eye when someone upthread said that they constantly make mistakes when running high level casters. I totally agree. Trying to run a high level caster is ridiculously complicated on its own. Never minding if you have a group of baddies, plus maybe a couple of summoned creatures, and whatnot. I mean, good grief, in my Candlekeep game, there's a potential fight with an archmage, an air elemental, a water elemental and a magical siege cannon. That fight would be ridiculously complicated to run and I know, beyond a shadow of a doubt, that if 20 experienced DM's were to run it, probably 19 out of the 20 would get something wrong during the fight. So, what do you do about it? Do you just throw up your hands and say, "Well, it's okay that these rules are far too complicated, everyone just screws them up anyway, so, who cares?" or do you actually fix the system that no one can actually, accurately use in play? This is just the 1-2-1 argument all over again. Oh noes, we MUST keep 1-2-1 counting. It's so vitally important!!! You will ruin the game without it!!! 5e comes along and jettisons 1-2-1 counting and everyone claps about how much easier 5e is to run in combat. :erm: [/QUOTE]
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