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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="happyhermit" data-source="post: 8661293" data-attributes="member: 6834463"><p>I have had a TON of fun with 5e, more than I ever would have expected in the years before I tried it. I introduced dozens of players to the hobby with it, ran an ongoing campaign with 4 generations of our family involved, it's been great. But... a lot of these recent changes are really eroding the reasons I have been using it. </p><p></p><p>Support for "strategy" as opposed to "tactics" was not fantastic in 5e, but I understood that other preferences are very popular and all that I needed was that there was "enough" for the game to just work. But changes like these are really eroding that level to where it just might be easier to play a different system, because even playing "pre-motmv" or whatever has it's issues for my preferences that I had held out small hope would be improved over time. </p><p></p><p>When people point out that you can just give a spellcaster whatever spells they need on the fly or combat only occurs as a specific few rounds and never a prolonged strategic engagement, it's obvious that they are playing a very different game than we often have been. Which is not just fine, I think it was great that we could all enjoy the same game, which makes me just a bit sad to wander away again. It seems so trivially easy to leave in the level of support for players like us, many have pointed out how it could be done, that it makes me sad.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 8661293, member: 6834463"] I have had a TON of fun with 5e, more than I ever would have expected in the years before I tried it. I introduced dozens of players to the hobby with it, ran an ongoing campaign with 4 generations of our family involved, it's been great. But... a lot of these recent changes are really eroding the reasons I have been using it. Support for "strategy" as opposed to "tactics" was not fantastic in 5e, but I understood that other preferences are very popular and all that I needed was that there was "enough" for the game to just work. But changes like these are really eroding that level to where it just might be easier to play a different system, because even playing "pre-motmv" or whatever has it's issues for my preferences that I had held out small hope would be improved over time. When people point out that you can just give a spellcaster whatever spells they need on the fly or combat only occurs as a specific few rounds and never a prolonged strategic engagement, it's obvious that they are playing a very different game than we often have been. Which is not just fine, I think it was great that we could all enjoy the same game, which makes me just a bit sad to wander away again. It seems so trivially easy to leave in the level of support for players like us, many have pointed out how it could be done, that it makes me sad. [/QUOTE]
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