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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Thomas Rainsborough" data-source="post: 8661409" data-attributes="member: 7036502"><p>So it helps you. It likely helps many inexperienced DM's or ones that simply don't have the organizational skills to maintain spell list options in the heat of combat while running a BBEG, possible minions, and adjudicating player moves. </p><p></p><p>But there are many many DM's who DO have the experience and organizational skills to run complex spell casters, especially ones that were historically spell casters first and foremost. These changes badly hurt their options, and adds a ton of DM prep time as DM's now have to add them back in (or simply ignore them and stick with the real Mord's...yeah, I have a a copy of that and it will never go away).</p><p></p><p>Now, when facing a 10th or 12 level spell caster, who has quite literally 15 plus spell slots, sure there is no way the BBEG will use them all in a single combat. But they sure as hell could use 5 or 6 in a long combat. </p><p></p><p>What this should have been is the casters get the standard limit of useful cantrips (no BBEG is using Prestidigitation unless he is opening a dry cleaning shop), plusthe high end spell slots for that particular class. (Warlocks and partial casters excepted). </p><p></p><p>A 10th level caster should have done away with spell slots 1-2.</p><p>A 14th level caster should have done away with spell slots 1-3, because they will never come into play.</p><p></p><p>And yes, there should be a full menu of spells, per that class, available. Good DM's would make use of them. Of course, when WOTC ends up giving a BBEG virtually all Conc spells, you know they really don't understand how their own game is played.</p></blockquote><p></p>
[QUOTE="Thomas Rainsborough, post: 8661409, member: 7036502"] So it helps you. It likely helps many inexperienced DM's or ones that simply don't have the organizational skills to maintain spell list options in the heat of combat while running a BBEG, possible minions, and adjudicating player moves. But there are many many DM's who DO have the experience and organizational skills to run complex spell casters, especially ones that were historically spell casters first and foremost. These changes badly hurt their options, and adds a ton of DM prep time as DM's now have to add them back in (or simply ignore them and stick with the real Mord's...yeah, I have a a copy of that and it will never go away). Now, when facing a 10th or 12 level spell caster, who has quite literally 15 plus spell slots, sure there is no way the BBEG will use them all in a single combat. But they sure as hell could use 5 or 6 in a long combat. What this should have been is the casters get the standard limit of useful cantrips (no BBEG is using Prestidigitation unless he is opening a dry cleaning shop), plusthe high end spell slots for that particular class. (Warlocks and partial casters excepted). A 10th level caster should have done away with spell slots 1-2. A 14th level caster should have done away with spell slots 1-3, because they will never come into play. And yes, there should be a full menu of spells, per that class, available. Good DM's would make use of them. Of course, when WOTC ends up giving a BBEG virtually all Conc spells, you know they really don't understand how their own game is played. [/QUOTE]
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