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General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Undrave" data-source="post: 8661740" data-attributes="member: 7015698"><p>I oppose to design where the ONLY solution is a specific SPELL, leaving no room for ACTUAL creativity. We encountered a Clay Golem once, reduced the max HP of the two front liners, people who's HP is basically a major class feature. None of us could get Greater Restoration at our level. What CREATIVE solution did we used to solve it? We paid a guy the next town over. That's it. It drained some of our treasure and that was that. It wasn't interesting and it felt very frustrating to just not get any options on how to solve the problem.</p><p></p><p></p><p>WOW. The Elitism is so thick I can't even cut it with a knife!</p><p></p><p>Vecna's a Big Bad, I don't see how much trouble it is to tweak your Big Bad to your liking. Are you REALLY going to go through every damn spellcaster monster if they're already designed to work well enough? And the new stat block includes spells with a number of casting per day, why not just change those to a different spell of the same level the same you've done before? That doesn't sound hard at all and I don't think it would affect CR at all (CR is garbage anyway). Feels like you're blowing it out of proportion.</p><p></p><p></p><p>Yes! That! Every class should have it's unique Reaction, with Opportunity Attack as the only genric one. Give Counterspell to the Sorcerer as their 'schtick' but if they fail the counter they take damage or something.</p><p></p><p>Only nerds who like to get tribal about it care about editions. If the common customer enjoys the game they're not gonna care if it somehow morphed into 6e along the way. Marketing knows that.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8661740, member: 7015698"] I oppose to design where the ONLY solution is a specific SPELL, leaving no room for ACTUAL creativity. We encountered a Clay Golem once, reduced the max HP of the two front liners, people who's HP is basically a major class feature. None of us could get Greater Restoration at our level. What CREATIVE solution did we used to solve it? We paid a guy the next town over. That's it. It drained some of our treasure and that was that. It wasn't interesting and it felt very frustrating to just not get any options on how to solve the problem. WOW. The Elitism is so thick I can't even cut it with a knife! Vecna's a Big Bad, I don't see how much trouble it is to tweak your Big Bad to your liking. Are you REALLY going to go through every damn spellcaster monster if they're already designed to work well enough? And the new stat block includes spells with a number of casting per day, why not just change those to a different spell of the same level the same you've done before? That doesn't sound hard at all and I don't think it would affect CR at all (CR is garbage anyway). Feels like you're blowing it out of proportion. Yes! That! Every class should have it's unique Reaction, with Opportunity Attack as the only genric one. Give Counterspell to the Sorcerer as their 'schtick' but if they fail the counter they take damage or something. Only nerds who like to get tribal about it care about editions. If the common customer enjoys the game they're not gonna care if it somehow morphed into 6e along the way. Marketing knows that. [/QUOTE]
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