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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Undrave" data-source="post: 8661776" data-attributes="member: 7015698"><p>A Wizard player's gonna show at the first battle with Vecna and be like "I prepared Dispell because I knew we'd be fighting Vecna" and the DM's gonna be moaning and malding about 'Meta-gaming'. </p><p></p><p>A fight isn't a 'quest'. If you need a special weapon then there's a whole adventure to get there and you got a goal to work towards to and a ton of obstacles to overcome. Taking a rest and getting Wish or Dispel is not. </p><p></p><p>And even at the end of LOTR, there was <em>some</em> creativity in play: "I can't carry the ring but I can carry you" </p><p></p><p>I could also see a quest to get a special weapon where the blade is shattered and our heroes use the pieces to make arrow heads. </p><p></p><p>One time in Adventurer League, none of the caster players showed up. Our party ended up fighting a group of animated trees that took basically no damage from our mundane weapons and our Paladin had spent all their Smite and we stll weren't through. My character had a lantern and oil in his backpack so we threw oil at the trees and set them on fire (I don't recall if we managed to kill them or just run away but the fire was instrumental). Maybe you think the DM went easy on us but I think THAT's problem solving and we didn't have to rely on a friggin' Caster to pull us out of trouble.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8661776, member: 7015698"] A Wizard player's gonna show at the first battle with Vecna and be like "I prepared Dispell because I knew we'd be fighting Vecna" and the DM's gonna be moaning and malding about 'Meta-gaming'. A fight isn't a 'quest'. If you need a special weapon then there's a whole adventure to get there and you got a goal to work towards to and a ton of obstacles to overcome. Taking a rest and getting Wish or Dispel is not. And even at the end of LOTR, there was [I]some[/I] creativity in play: "I can't carry the ring but I can carry you" I could also see a quest to get a special weapon where the blade is shattered and our heroes use the pieces to make arrow heads. One time in Adventurer League, none of the caster players showed up. Our party ended up fighting a group of animated trees that took basically no damage from our mundane weapons and our Paladin had spent all their Smite and we stll weren't through. My character had a lantern and oil in his backpack so we threw oil at the trees and set them on fire (I don't recall if we managed to kill them or just run away but the fire was instrumental). Maybe you think the DM went easy on us but I think THAT's problem solving and we didn't have to rely on a friggin' Caster to pull us out of trouble. [/QUOTE]
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