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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8661929" data-attributes="member: 7023887"><p>This argument does not hold water. First of all, Matt Colville has stated in multiple videos that he hates 5e's previous way of handling spellcasting monsters. He has been advocating for <em>this exact same system that WotC is implementing</em> <strong>years </strong>before they did it. </p><p></p><p>Furthermore, his new monsters are only "complex" in the sense that they're not the dumbed-down sack-o'-hitpoints versions that the Monster Manual is full of. They're much more similar to the more recent versions of monsters (which have better action economy, more interesting abilities, abilities that function similarly to Bloodied, and limited spell lists that don't use spell slots) than the old ones from the early days of 5e. </p><p></p><p>Do you know why that Kickstarter was successful? Do you know why WotC is changing how their monster stat blocks function in order to do the same thing? Because they're closer to 4e's monster design. Both of them are taking inspiration from the same thing (D&D 4e) and tackling 5e monster design in slightly different ways. It isn't about "complexity", because plenty of newer monster stat blocks are complex. Complexity is fine. Manageability is an entirely different matter, and WotC is changing their stat blocks to be more manageable.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8661929, member: 7023887"] This argument does not hold water. First of all, Matt Colville has stated in multiple videos that he hates 5e's previous way of handling spellcasting monsters. He has been advocating for [I]this exact same system that WotC is implementing[/I] [B]years [/B]before they did it. Furthermore, his new monsters are only "complex" in the sense that they're not the dumbed-down sack-o'-hitpoints versions that the Monster Manual is full of. They're much more similar to the more recent versions of monsters (which have better action economy, more interesting abilities, abilities that function similarly to Bloodied, and limited spell lists that don't use spell slots) than the old ones from the early days of 5e. Do you know why that Kickstarter was successful? Do you know why WotC is changing how their monster stat blocks function in order to do the same thing? Because they're closer to 4e's monster design. Both of them are taking inspiration from the same thing (D&D 4e) and tackling 5e monster design in slightly different ways. It isn't about "complexity", because plenty of newer monster stat blocks are complex. Complexity is fine. Manageability is an entirely different matter, and WotC is changing their stat blocks to be more manageable. [/QUOTE]
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