Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8661958" data-attributes="member: 6779196"><p>Well, the 17th level Wizard thing was an off the top of my head example, I can’t say exactly how I would run Vecna outside the context of a campaign where I was actually running him. But, like, out of combat I’d probably have him be able to do what I need him to be able to do - I might look at what PC casters are capable of at what levels as a general yardstick, but at the end of the day, he isn’t a PC caster, so his capabilities aren’t going to be bound by the rules for PC casters. In combat, I would most likely run it according to the stat block. Maybe a modified version of the stat block, like if I wanted him to be able to use some spells that aren’t on there or whatever. If he had the chance to prepare for the battle and I wanted to have him do some preparation before hand like pre-casting buff spells or whatever, I’d probably knock a few uses off of some of his combat spells to kind of emulate the fact that he used up some of that juice already. </p><p></p><p>Well, personally I don’t really like that these non-spell magical abilities are exempt from anti-spell features like counterspell, so I would probably house rule them to count as spells for the purpose of these features, except in the case of things like dragons’ breath weapons where it’s obviously a part of the creature’s nature rather than them manipulating the weave or whatever. But that’s kind of dodging the question, so to try to give an answer that I think satisfies the intent of the question, my answer to “would my PC think to do [insert strategy here]?” is pretty much always “if you want them to.” If you suspect you’re going to go up against an NPC that’s resistant to X, I’m totally fine with you recruiting other NPC allies who have unique abilities that get around resistance to X. Seems like smart play, assuming you’ve taken steps to verify your assumptions about your enemy being resistant to X and your potential ally having a way to get around that resistance.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8661958, member: 6779196"] Well, the 17th level Wizard thing was an off the top of my head example, I can’t say exactly how I would run Vecna outside the context of a campaign where I was actually running him. But, like, out of combat I’d probably have him be able to do what I need him to be able to do - I might look at what PC casters are capable of at what levels as a general yardstick, but at the end of the day, he isn’t a PC caster, so his capabilities aren’t going to be bound by the rules for PC casters. In combat, I would most likely run it according to the stat block. Maybe a modified version of the stat block, like if I wanted him to be able to use some spells that aren’t on there or whatever. If he had the chance to prepare for the battle and I wanted to have him do some preparation before hand like pre-casting buff spells or whatever, I’d probably knock a few uses off of some of his combat spells to kind of emulate the fact that he used up some of that juice already. Well, personally I don’t really like that these non-spell magical abilities are exempt from anti-spell features like counterspell, so I would probably house rule them to count as spells for the purpose of these features, except in the case of things like dragons’ breath weapons where it’s obviously a part of the creature’s nature rather than them manipulating the weave or whatever. But that’s kind of dodging the question, so to try to give an answer that I think satisfies the intent of the question, my answer to “would my PC think to do [insert strategy here]?” is pretty much always “if you want them to.” If you suspect you’re going to go up against an NPC that’s resistant to X, I’m totally fine with you recruiting other NPC allies who have unique abilities that get around resistance to X. Seems like smart play, assuming you’ve taken steps to verify your assumptions about your enemy being resistant to X and your potential ally having a way to get around that resistance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
Top