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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="EzekielRaiden" data-source="post: 8662128" data-attributes="member: 6790260"><p>Well, I wrote about the issue with calling it "mostly 4e under the hood" <a href="https://www.enworld.org/threads/how-is-5e-like-4e.681629/#post-8354225" target="_blank">at one point</a>, and a fair few folks (even some I normally butt heads with on here) seemed to find value in my critique of the assertion.</p><p></p><p>In very simple terms: some, usually peripheral, elements are the same or can potentially play the same if used with an intentionally 4e-like mindset (skills being the main example of the latter.) Most, usually central/core, elements have a skin-deep similarity to 4e rules, but beneath that skin they not only diverge from 4e but (sometimes actively) oppose 4e's goals. Divergence is expected, a new edition should change things. Opposition, on the other hand, is not really to be expected if it's supposed to be "mostly 4e under the hood."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8662128, member: 6790260"] Well, I wrote about the issue with calling it "mostly 4e under the hood" [URL='https://www.enworld.org/threads/how-is-5e-like-4e.681629/#post-8354225']at one point[/URL], and a fair few folks (even some I normally butt heads with on here) seemed to find value in my critique of the assertion. In very simple terms: some, usually peripheral, elements are the same or can potentially play the same if used with an intentionally 4e-like mindset (skills being the main example of the latter.) Most, usually central/core, elements have a skin-deep similarity to 4e rules, but beneath that skin they not only diverge from 4e but (sometimes actively) oppose 4e's goals. Divergence is expected, a new edition should change things. Opposition, on the other hand, is not really to be expected if it's supposed to be "mostly 4e under the hood." [/QUOTE]
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