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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Charlaquin" data-source="post: 8662242" data-attributes="member: 6779196"><p>That is true of the design elements they did adopt from 4e, such as its action economy. However, many elements are exactly the opposite - superficial nods to 4e that don’t actually serve the same design function in any way. Hit Dice are an example of this, looking a bit like Healing Surges if you didn’t understand their design purpose, but actually functioning in a way that is directly opposed to what Healing Surges did for 4e.</p><p></p><p>There’s definitely a bit of both, some things smuggled in from 4e but disguised not to look like it unless you’re familiar with 4e, and some things made to look like 4e mechanics but totally undermining the design of the thing they resemble. The overall effect looks like a balancing act, trying to give 4e fans <em>just</em> enough to keep them from jumping ship, while gutting the 4e design from the game.</p><p></p><p>This change to monster stats does look genuinely 4e though. I think it’s a sign that they’re no longer scared of losing the h4ters. There is a critical mass of 5e players who <em>started with 5e</em>, so they no longer need to care what the people who have hangups about 4e think.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8662242, member: 6779196"] That is true of the design elements they did adopt from 4e, such as its action economy. However, many elements are exactly the opposite - superficial nods to 4e that don’t actually serve the same design function in any way. Hit Dice are an example of this, looking a bit like Healing Surges if you didn’t understand their design purpose, but actually functioning in a way that is directly opposed to what Healing Surges did for 4e. There’s definitely a bit of both, some things smuggled in from 4e but disguised not to look like it unless you’re familiar with 4e, and some things made to look like 4e mechanics but totally undermining the design of the thing they resemble. The overall effect looks like a balancing act, trying to give 4e fans [I]just[/I] enough to keep them from jumping ship, while gutting the 4e design from the game. This change to monster stats does look genuinely 4e though. I think it’s a sign that they’re no longer scared of losing the h4ters. There is a critical mass of 5e players who [I]started with 5e[/I], so they no longer need to care what the people who have hangups about 4e think. [/QUOTE]
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