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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Stoutstien" data-source="post: 8662358" data-attributes="member: 7020569"><p>That's one of the key problems with <strong>trying</strong> to target DMs as a market. Gaps in skills and needs are so different. like I think random tables are a 100% waste of ink and page space but some DMs live off them. I happy middle ground would be to have a sample table and then a format for building them rather than having 8 dozen of them.</p><p>In the end you would need to ether make a dozen different approaches or try to form a single primary style and build from there. Neither of those are all that practically for 5e. </p><p>The only way I see that could work is to have material focused on a single aspect of the game. You could have an entire book on encounter building and how to modify them for different theme,</p><p> challenge, and pacing changes. I wouldn't use it but man could I name a handful of DMs Id probably gift it to.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 8662358, member: 7020569"] That's one of the key problems with [B]trying[/B] to target DMs as a market. Gaps in skills and needs are so different. like I think random tables are a 100% waste of ink and page space but some DMs live off them. I happy middle ground would be to have a sample table and then a format for building them rather than having 8 dozen of them. In the end you would need to ether make a dozen different approaches or try to form a single primary style and build from there. Neither of those are all that practically for 5e. The only way I see that could work is to have material focused on a single aspect of the game. You could have an entire book on encounter building and how to modify them for different theme, challenge, and pacing changes. I wouldn't use it but man could I name a handful of DMs Id probably gift it to. [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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