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General Tabletop Discussion
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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Hussar" data-source="post: 8662377" data-attributes="member: 22779"><p>Yeah, I wouldn't call 4e superior to 5e. 5e has a lot of changes that I think are very good. Faster play being probably the biggest one. </p><p></p><p>4e is probably better designed overall, for the simple fact that the rules work, without any intervention from the DM, most of the time. Going back to the biggest issue for me which the new caster stat block addresses - the fact that DM's can't actually run high level casters in combat without making mistakes. This wasn't an issue in 4e very often because the monsters were FAR easier to run than they are in 5e. You have way less overhead with a given monster in 4e than you do in 5e.</p><p></p><p>So, yeah, as far as monster go, I'm going to have to give that to 4e. The fact that you can fit the rules for monster design on a business card and it still works 99.9% of the time is fantastic. Trying to design ground up monsters in 5e is far more challenging and far more prone to mistakes because the rules are nowhere near as clear.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8662377, member: 22779"] Yeah, I wouldn't call 4e superior to 5e. 5e has a lot of changes that I think are very good. Faster play being probably the biggest one. 4e is probably better designed overall, for the simple fact that the rules work, without any intervention from the DM, most of the time. Going back to the biggest issue for me which the new caster stat block addresses - the fact that DM's can't actually run high level casters in combat without making mistakes. This wasn't an issue in 4e very often because the monsters were FAR easier to run than they are in 5e. You have way less overhead with a given monster in 4e than you do in 5e. So, yeah, as far as monster go, I'm going to have to give that to 4e. The fact that you can fit the rules for monster design on a business card and it still works 99.9% of the time is fantastic. Trying to design ground up monsters in 5e is far more challenging and far more prone to mistakes because the rules are nowhere near as clear. [/QUOTE]
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