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General Tabletop Discussion
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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Shardstone" data-source="post: 8662446" data-attributes="member: 6807784"><p>I agree completely. The thing is, not everyone has to have that reaction.</p><p></p><p>D&D is a massive game that appeals to a huge variety of markets. It is so hard for people, especially on this forum, to understand that. This is why I say people here are spoiled. For 4 generations has D&D catered to a small selection of demographics because this demographic is what stuck with them. But now that D&D has finally figured out how to attract regular people who consider D&D just a fleeting interest or passing hobby, these people are being left behind. </p><p></p><p>But that's good. The game is being made into something that is closer to what they said it would be during the Next Playtests: hyper-modular, capable of fitting many tables. Streamed down casters that don't have many moving parts on their stat block make it easy for you to go in and add the material you want while novice DMs who struggle with this can still get a fun experience out of it. And that word experience is the core part.</p><p></p><p>In 2022, D&D is selling experiences. Fun stories of life and death with rewards at the end that all makes you feel like you just built up some great myth. D&D is not about a caster stat block being equal to a wizard, which is in and of itself a silly thing, given that narratively no two wizards should ever be alike and not all magic can be used by everyone. The arguments brought up against the design philosophy behind D&D ultimately smack of gatekeeping. People are literally saying that because they took time management courses in college, that everyone should be able to dedicate the time that they do to D&D. Its such utter horsepoop and I would have never expected Enworld to actually churn out this many gatekeepers.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8662446, member: 6807784"] I agree completely. The thing is, not everyone has to have that reaction. D&D is a massive game that appeals to a huge variety of markets. It is so hard for people, especially on this forum, to understand that. This is why I say people here are spoiled. For 4 generations has D&D catered to a small selection of demographics because this demographic is what stuck with them. But now that D&D has finally figured out how to attract regular people who consider D&D just a fleeting interest or passing hobby, these people are being left behind. But that's good. The game is being made into something that is closer to what they said it would be during the Next Playtests: hyper-modular, capable of fitting many tables. Streamed down casters that don't have many moving parts on their stat block make it easy for you to go in and add the material you want while novice DMs who struggle with this can still get a fun experience out of it. And that word experience is the core part. In 2022, D&D is selling experiences. Fun stories of life and death with rewards at the end that all makes you feel like you just built up some great myth. D&D is not about a caster stat block being equal to a wizard, which is in and of itself a silly thing, given that narratively no two wizards should ever be alike and not all magic can be used by everyone. The arguments brought up against the design philosophy behind D&D ultimately smack of gatekeeping. People are literally saying that because they took time management courses in college, that everyone should be able to dedicate the time that they do to D&D. Its such utter horsepoop and I would have never expected Enworld to actually churn out this many gatekeepers. [/QUOTE]
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