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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Helldritch" data-source="post: 8662492" data-attributes="member: 6855114"><p>The truth? The game lacks one big thing. How to DM effectively. The DMG have extensive display on world building, optional rules and treasure. But adventure building? Just the fact that soon many people ignore that the game is built around the 6-8 encounters per day just show how bad it becomes at DMing during fights. </p><p></p><p>Adding pages for how to effectively track monsters' powers and HP would add a lot and remove a lot of problems young DMs have at managing fights. </p><p></p><p>Heck tracking initiative can be so easy and hard at the same time. How many use cards with the character's name and the enemies? Put a dice on the initiative winner and as the fight resolves for each combatants, slide down the die to the next... Sounds easy yet, I show this almost every single time I teach young DMs... Why wasn't it included in the DMG? An erasable board sold at the dollar store can do the same. Just.check each combatants as you go. This is but one example. Tracking one, two, three or ten casters is not that hard once you apply some tricks and prep time to your routine. And as you get experienced, that prep time goes down and and down as it becomes almost a second nature. I plastified a sheet with simple lines for hp tracking and spells slots and an additional line for special powers. Be one or 20 monsters tracking them become a simple matter and not a chore. Why isn't it in the DMG? Almost every experienced DMs I know do something similar. </p><p></p><p>They botch that part of the DMG and we all know it. Maybe it was for the DMG2?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8662492, member: 6855114"] The truth? The game lacks one big thing. How to DM effectively. The DMG have extensive display on world building, optional rules and treasure. But adventure building? Just the fact that soon many people ignore that the game is built around the 6-8 encounters per day just show how bad it becomes at DMing during fights. Adding pages for how to effectively track monsters' powers and HP would add a lot and remove a lot of problems young DMs have at managing fights. Heck tracking initiative can be so easy and hard at the same time. How many use cards with the character's name and the enemies? Put a dice on the initiative winner and as the fight resolves for each combatants, slide down the die to the next... Sounds easy yet, I show this almost every single time I teach young DMs... Why wasn't it included in the DMG? An erasable board sold at the dollar store can do the same. Just.check each combatants as you go. This is but one example. Tracking one, two, three or ten casters is not that hard once you apply some tricks and prep time to your routine. And as you get experienced, that prep time goes down and and down as it becomes almost a second nature. I plastified a sheet with simple lines for hp tracking and spells slots and an additional line for special powers. Be one or 20 monsters tracking them become a simple matter and not a chore. Why isn't it in the DMG? Almost every experienced DMs I know do something similar. They botch that part of the DMG and we all know it. Maybe it was for the DMG2? [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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