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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Parmandur" data-source="post: 8662656" data-attributes="member: 6780330"><p>I agree, and for me personally the 5E take on all of those is a direct improvement (especially Advantage/Disadvantage and bounded accuracy). It the parts thst are still like 4E (like Monsters not playing by PC rules) are a direct improvement on my 3.x experience.</p><p></p><p>Because you skipped 3.x, I dunno how aware you are, Dave, that in 3E all Mosnters play entirely by PC rules, including Skill points and Feat distribution, with a direct parallel to player level in all aspects. Made tinkering with Monster stats sort of Hellish, but made it pretty easy to allow a player to do something off the wall (I had a friend play a Hill Giant once).</p></blockquote><p></p>
[QUOTE="Parmandur, post: 8662656, member: 6780330"] I agree, and for me personally the 5E take on all of those is a direct improvement (especially Advantage/Disadvantage and bounded accuracy). It the parts thst are still like 4E (like Monsters not playing by PC rules) are a direct improvement on my 3.x experience. Because you skipped 3.x, I dunno how aware you are, Dave, that in 3E all Mosnters play entirely by PC rules, including Skill points and Feat distribution, with a direct parallel to player level in all aspects. Made tinkering with Monster stats sort of Hellish, but made it pretty easy to allow a player to do something off the wall (I had a friend play a Hill Giant once). [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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