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General Tabletop Discussion
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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Ondath" data-source="post: 8662694" data-attributes="member: 7031770"><p>But that's the fundamental difference in perspective between a gamist style and a simulationist style. If you look at the monster/NPC in a gamist way, obviously that monster will matter only during the span of that encounter, so the deep selection makes no sense. The simulationist sees that monster/NPC as a real entity in the game world. The simulationist might not object to changing how the information on the stat block is presented if it will make running the monster/NPC during the encounter easier, but the simulationist would like at least some extra entry somewhere that fleshes out the monster/NPC's place in the world. The ecology entries in AD&D provided that, and you could safely ignore them and use the bottom 6-7 lines to run the monster in combat. Personally, I'd be fine if the utility spells were moved out of the spell block to the text section of a monster's entry in the MM. But again, this isn't what we're getting. We're just getting the game construct and nothing else to flesh the creature as a real entity.</p></blockquote><p></p>
[QUOTE="Ondath, post: 8662694, member: 7031770"] But that's the fundamental difference in perspective between a gamist style and a simulationist style. If you look at the monster/NPC in a gamist way, obviously that monster will matter only during the span of that encounter, so the deep selection makes no sense. The simulationist sees that monster/NPC as a real entity in the game world. The simulationist might not object to changing how the information on the stat block is presented if it will make running the monster/NPC during the encounter easier, but the simulationist would like at least some extra entry somewhere that fleshes out the monster/NPC's place in the world. The ecology entries in AD&D provided that, and you could safely ignore them and use the bottom 6-7 lines to run the monster in combat. Personally, I'd be fine if the utility spells were moved out of the spell block to the text section of a monster's entry in the MM. But again, this isn't what we're getting. We're just getting the game construct and nothing else to flesh the creature as a real entity. [/QUOTE]
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