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General Tabletop Discussion
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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Helldritch" data-source="post: 8662744" data-attributes="member: 6855114"><p>I did not read that thread at all but [USER=6779196]@Charlaquin[/USER] seems to put her finger right on it. A streamlined stat block breaks a bit (a lot?) of the "high concept sim" as the "unnecessary" information for non combat is missing. </p><p></p><p>Contrary to many, and "modern" style, the world evolve with and without the PCs. Some PCs decisions to do or not to do some missions might come back to haunt them later. And NPCs might be encountered for combat or not. When not encountered for combat but RP, the non combat related spells might come in handy. The new stat blocks removes these options from us and forces us to take the block, work to retrofit it to what it used to be (should have used to be?). Meaning not only a lot of work but also a breack in the game design we were promised. Thus my stance on make a new edition or revert to what it was supposed to be. Or give us both stat blocks?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8662744, member: 6855114"] I did not read that thread at all but [USER=6779196]@Charlaquin[/USER] seems to put her finger right on it. A streamlined stat block breaks a bit (a lot?) of the "high concept sim" as the "unnecessary" information for non combat is missing. Contrary to many, and "modern" style, the world evolve with and without the PCs. Some PCs decisions to do or not to do some missions might come back to haunt them later. And NPCs might be encountered for combat or not. When not encountered for combat but RP, the non combat related spells might come in handy. The new stat blocks removes these options from us and forces us to take the block, work to retrofit it to what it used to be (should have used to be?). Meaning not only a lot of work but also a breack in the game design we were promised. Thus my stance on make a new edition or revert to what it was supposed to be. Or give us both stat blocks? [/QUOTE]
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