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General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Stoutstien" data-source="post: 8662958" data-attributes="member: 7020569"><p>Nope. Give chapter 3 a read with fresh eyes. It says stuff like Assuming.... average...most...medium or maybe hard..we have no idea figure it out..(ok that last part isn't there but it's implied)</p><p> All that is based on the exp budget model which again isn't based on anything more concrete than CR. Its literally the least useful part of the encounter/day building suggestions for new DMs. A ton of math and paperwork with no real return where if they focus on creating fun encounters with environment and an array of objectives will lead to a much better experience.</p><p></p><p>If you need further evidence find a single published adventure that comes even close to those suggestions. or any interview, tweet, or communication from WoTC for that matter. It was literally the result of feedback from playtest groups in the last phases so it didn't even exist when the content was designed. Best bet is to pretend it doesn't even exist.</p></blockquote><p></p>
[QUOTE="Stoutstien, post: 8662958, member: 7020569"] Nope. Give chapter 3 a read with fresh eyes. It says stuff like Assuming.... average...most...medium or maybe hard..we have no idea figure it out..(ok that last part isn't there but it's implied) All that is based on the exp budget model which again isn't based on anything more concrete than CR. Its literally the least useful part of the encounter/day building suggestions for new DMs. A ton of math and paperwork with no real return where if they focus on creating fun encounters with environment and an array of objectives will lead to a much better experience. If you need further evidence find a single published adventure that comes even close to those suggestions. or any interview, tweet, or communication from WoTC for that matter. It was literally the result of feedback from playtest groups in the last phases so it didn't even exist when the content was designed. Best bet is to pretend it doesn't even exist. [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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