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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Voadam" data-source="post: 8663083" data-attributes="member: 2209"><p>Vecna has 13 spells in addition to his five not spell magical power actions (plus his dagger attack and multiattack).</p><p></p><p><strong><em>Spellcasting.</em></strong> Vecna casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 22):</p><p>At will: <a href="https://www.dndbeyond.com/spells/animate-dead" target="_blank">animate dead</a> (as an action), <a href="https://www.dndbeyond.com/spells/detect-magic" target="_blank">detect magic</a>, <a href="https://www.dndbeyond.com/spells/dispel-magic" target="_blank">dispel magic</a>, <a href="https://www.dndbeyond.com/spells/fly" target="_blank">fly</a>, <a href="https://www.dndbeyond.com/spells/lightning-bolt" target="_blank">lightning bolt</a>, <a href="https://www.dndbeyond.com/spells/mage-hand" target="_blank">mage hand</a>, <a href="https://www.dndbeyond.com/spells/prestidigitation" target="_blank">prestidigitation</a></p><p>2/day each: <a href="https://www.dndbeyond.com/spells/dimension-door" target="_blank">dimension door</a>, <a href="https://www.dndbeyond.com/spells/invisibility" target="_blank">invisibility</a>, <a href="https://www.dndbeyond.com/spells/scrying" target="_blank">scrying</a> (as an action)</p><p>1/day each: <a href="https://www.dndbeyond.com/spells/dominate-monster" target="_blank">dominate monster</a>, <a href="https://www.dndbeyond.com/spells/globe-of-invulnerability" target="_blank">globe of invulnerability</a>, <a href="https://www.dndbeyond.com/spells/plane-shift" target="_blank">plane shift</a> (self only).</p><p></p><p>Actually the default MM NPC archmage 18th level caster has only one 8th level spell prepared.</p><p></p><p>6th level (1 slot) : globe of invulnerability</p><p>7th level (1 slot): teleport</p><p>8th level (1 slot): mind blank*</p><p>9th level (1 slot) : time stop</p><p>*The archmage casts these spells on itself before combat.</p><p></p><p>Looking in Monsters of the Multiverse it is disappointing they do not have new versions of the Volo's Guide to Monster NPC stat blocks like the conjurer. It would be nice to compare two versions of the same exact thing for a bunch of wizard types.</p><p></p><p>You have to go to something like the Hobgoblin Devastator which in Volo's is a 7th level caster with 13 spells and 1/3/3/4 slots versus the MotM version which has a non spell 21 damage devastating bolt as an action and spellcasting of seven spells, five of them 2x day.</p><p></p><p>Of note for minigiants complaint of novaing with slots versus the new format, a MotM devastator can fly and throw two fireballs and two lightning bolts in a fight/day. A Volo's slot based one can use his three third level slots and his one fourth slot among his prepared fireball, fly, lightning bolt, and ice storm spells. After those big guns the Volo's goes to scorching rays, magic missiles, and fire bolts at 7th caster level compared to the 21 damage MotM devastating bolt.</p><p></p><p>The new MotM format seems to roughly cut the listed spells in half and throw in more magical non-spell powers for their actual caster types.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8663083, member: 2209"] Vecna has 13 spells in addition to his five not spell magical power actions (plus his dagger attack and multiattack). [B][I]Spellcasting.[/I][/B] Vecna casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 22): At will: [URL='https://www.dndbeyond.com/spells/animate-dead']animate dead[/URL] (as an action), [URL='https://www.dndbeyond.com/spells/detect-magic']detect magic[/URL], [URL='https://www.dndbeyond.com/spells/dispel-magic']dispel magic[/URL], [URL='https://www.dndbeyond.com/spells/fly']fly[/URL], [URL='https://www.dndbeyond.com/spells/lightning-bolt']lightning bolt[/URL], [URL='https://www.dndbeyond.com/spells/mage-hand']mage hand[/URL], [URL='https://www.dndbeyond.com/spells/prestidigitation']prestidigitation[/URL] 2/day each: [URL='https://www.dndbeyond.com/spells/dimension-door']dimension door[/URL], [URL='https://www.dndbeyond.com/spells/invisibility']invisibility[/URL], [URL='https://www.dndbeyond.com/spells/scrying']scrying[/URL] (as an action) 1/day each: [URL='https://www.dndbeyond.com/spells/dominate-monster']dominate monster[/URL], [URL='https://www.dndbeyond.com/spells/globe-of-invulnerability']globe of invulnerability[/URL], [URL='https://www.dndbeyond.com/spells/plane-shift']plane shift[/URL] (self only). Actually the default MM NPC archmage 18th level caster has only one 8th level spell prepared. 6th level (1 slot) : globe of invulnerability 7th level (1 slot): teleport 8th level (1 slot): mind blank* 9th level (1 slot) : time stop *The archmage casts these spells on itself before combat. Looking in Monsters of the Multiverse it is disappointing they do not have new versions of the Volo's Guide to Monster NPC stat blocks like the conjurer. It would be nice to compare two versions of the same exact thing for a bunch of wizard types. You have to go to something like the Hobgoblin Devastator which in Volo's is a 7th level caster with 13 spells and 1/3/3/4 slots versus the MotM version which has a non spell 21 damage devastating bolt as an action and spellcasting of seven spells, five of them 2x day. Of note for minigiants complaint of novaing with slots versus the new format, a MotM devastator can fly and throw two fireballs and two lightning bolts in a fight/day. A Volo's slot based one can use his three third level slots and his one fourth slot among his prepared fireball, fly, lightning bolt, and ice storm spells. After those big guns the Volo's goes to scorching rays, magic missiles, and fire bolts at 7th caster level compared to the 21 damage MotM devastating bolt. The new MotM format seems to roughly cut the listed spells in half and throw in more magical non-spell powers for their actual caster types. [/QUOTE]
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