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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Minigiant" data-source="post: 8663207" data-attributes="member: 63508"><p>Basically all the lower spell slots were cut and replaced with a easier to read non-spell, psuedo-cantrip.</p><p></p><p>So after turn 6 when you run out of big guns (if the fight isn't over), the hobgoblin devastator shoots out a pair of devastating bolts instead of either firing out piddly magic missiles, a cantrip that has to be recalculated, or a traded out 1st level spell.</p><p></p><p>The new devastator doesn't have it's fly and fireball compete so it can go into a flying bomber at full offense. This reinforcing the idea of the airborne enemy wizard safely fireballing down on its own troops </p><p></p><p>So really it's cantrip and spells sharing slots vs nonspells not-cantrips and spells not sharing slots for a Tier 2 monster.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8663207, member: 63508"] Basically all the lower spell slots were cut and replaced with a easier to read non-spell, psuedo-cantrip. So after turn 6 when you run out of big guns (if the fight isn't over), the hobgoblin devastator shoots out a pair of devastating bolts instead of either firing out piddly magic missiles, a cantrip that has to be recalculated, or a traded out 1st level spell. The new devastator doesn't have it's fly and fireball compete so it can go into a flying bomber at full offense. This reinforcing the idea of the airborne enemy wizard safely fireballing down on its own troops So really it's cantrip and spells sharing slots vs nonspells not-cantrips and spells not sharing slots for a Tier 2 monster. [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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