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General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="NotAYakk" data-source="post: 8663297" data-attributes="member: 72555"><p>"Any wizard spell as a ritual" is a game designer punting.</p><p></p><p>To use that effectively, the DM has to do so much work, they basically get no help from the monster designer.</p><p></p><p>It is "do whatever you want, but at the same time spend a bunch of extra effort making sure it is within some huge and difficult to research set of rules before you do it". It is anti-helpful. Literally saying "the Lich can perform ritual magic beyond mortals. The effects of this ritual magic should be no greater than a typical 9th level spell" would be <strong>more useful</strong> to the DM than what they typed, because it gets rid of a bunch of (basically pointless) homework the monster designer assigned the DM.</p><p></p><p>I mean, this is an NPC that can wish as a ritual, which means they can cast any spell up to 8th level without components as a ritual, which means that <strong>the entire description is misleading</strong> because it implies the lich is somehow limited to wizard spells. But did they highlight this? Nope! The DM has to do homework.</p><p></p><p>It is an utter flaming pile of garbage as a stat block, full of spinning gears and details, but either actively unhelpful or incompetent at helping the DM use it.</p><p></p><p>I mean, it is <strong>fun to fiddle with</strong>. Rules that are complex with no reason are fun to fiddle with. But actually use as a monster or even an epic foe? Waste of pages.</p><p></p><p>I want my game (and monster) designers to put in work. And more words and options is less work, not more, past a certain quality point.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8663297, member: 72555"] "Any wizard spell as a ritual" is a game designer punting. To use that effectively, the DM has to do so much work, they basically get no help from the monster designer. It is "do whatever you want, but at the same time spend a bunch of extra effort making sure it is within some huge and difficult to research set of rules before you do it". It is anti-helpful. Literally saying "the Lich can perform ritual magic beyond mortals. The effects of this ritual magic should be no greater than a typical 9th level spell" would be [B]more useful[/B] to the DM than what they typed, because it gets rid of a bunch of (basically pointless) homework the monster designer assigned the DM. I mean, this is an NPC that can wish as a ritual, which means they can cast any spell up to 8th level without components as a ritual, which means that [B]the entire description is misleading[/B] because it implies the lich is somehow limited to wizard spells. But did they highlight this? Nope! The DM has to do homework. It is an utter flaming pile of garbage as a stat block, full of spinning gears and details, but either actively unhelpful or incompetent at helping the DM use it. I mean, it is [B]fun to fiddle with[/B]. Rules that are complex with no reason are fun to fiddle with. But actually use as a monster or even an epic foe? Waste of pages. I want my game (and monster) designers to put in work. And more words and options is less work, not more, past a certain quality point. [/QUOTE]
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