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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Neonchameleon" data-source="post: 8663746" data-attributes="member: 87792"><p>I do however think that complexity is <em>inherently</em> a cost for an RPG. I say a cost because there are times when it is worth paying the cost - but if there are two ways of doing the same thing then the simpler method is, all else being equal, inherently better. But the last thing I want to do is focus on the mechanics rather than the characters and the setting.</p><p></p><p>Does this mean that going down to coin flips for everything would be better as it would be simpler? No. Complexity has its benefits. But. As far as I'm concerned neither the older nor the newer statblock for Vecna encompassed everything he could do or even every spell he could cast after a long rest. Vecna is a lich with a known penchant for secrets and a huge library. Both styles of statblock represented him in a state you were likely to meet him for the purpose of combat. Therefore as far as I can tell not one single thing of value has been lost. But the new version is simultaneously more evocative than the old style thanks to personal spells, more interesting, and definitely easier to use.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8663746, member: 87792"] I do however think that complexity is [I]inherently[/I] a cost for an RPG. I say a cost because there are times when it is worth paying the cost - but if there are two ways of doing the same thing then the simpler method is, all else being equal, inherently better. But the last thing I want to do is focus on the mechanics rather than the characters and the setting. Does this mean that going down to coin flips for everything would be better as it would be simpler? No. Complexity has its benefits. But. As far as I'm concerned neither the older nor the newer statblock for Vecna encompassed everything he could do or even every spell he could cast after a long rest. Vecna is a lich with a known penchant for secrets and a huge library. Both styles of statblock represented him in a state you were likely to meet him for the purpose of combat. Therefore as far as I can tell not one single thing of value has been lost. But the new version is simultaneously more evocative than the old style thanks to personal spells, more interesting, and definitely easier to use. [/QUOTE]
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