Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 8664075" data-attributes="member: 6855114"><p>Not really, we offered ways to make the old stat blocks more readable and usable but I got hosed for that. It is not because something is a bit harder to do that it is bad. There are ways to ease the learning and usage of the starting stat blocks but it seems that no one that got problems with them wants to hear about the possible solutions. </p><p></p><p>If I were gating the game as you claimed, I would not offer solutions. I would simply do as some did to me. Though luck Helldritch. You lost we won. But this is not what I have done. And yet, I got hosed as a gatekeeper for offering solutions.</p><p></p><p>I also regret that the DMG insists so much on world building and not on how to run encounters. It maybe why the spell slot system for high level NPC is seen as tedious. But is it tedious because most DMs play in the low/mid level and lack experience to run high level? Or is it because it is truly hard to understand and track? To the latter I offered solutions. Check them. </p><p></p><p>Note that in no way have I said that the new stst block were bad. I said that the change in current edition was not what we had asked during original play test nor what we had at launch. My grippe from the beginning has been that this is a major change in the edition. Instead of changing it, they could simply have put a how to run monsters in a DMG2 and it would have been fine. They did more than one DMG in 3ed and in 4ed and both were useful. </p><p></p><p>In fact, would this change had been introduced in a 5.5ed (50th anniversary) I would have welcomed it. Not necessarily liked it, but I would have seen it as an evolution of the current edition. Now, it is as if my MMs (note the plural here) are just waiting to be replace by the next MM5.1. And that is what is truly bugging me.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8664075, member: 6855114"] Not really, we offered ways to make the old stat blocks more readable and usable but I got hosed for that. It is not because something is a bit harder to do that it is bad. There are ways to ease the learning and usage of the starting stat blocks but it seems that no one that got problems with them wants to hear about the possible solutions. If I were gating the game as you claimed, I would not offer solutions. I would simply do as some did to me. Though luck Helldritch. You lost we won. But this is not what I have done. And yet, I got hosed as a gatekeeper for offering solutions. I also regret that the DMG insists so much on world building and not on how to run encounters. It maybe why the spell slot system for high level NPC is seen as tedious. But is it tedious because most DMs play in the low/mid level and lack experience to run high level? Or is it because it is truly hard to understand and track? To the latter I offered solutions. Check them. Note that in no way have I said that the new stst block were bad. I said that the change in current edition was not what we had asked during original play test nor what we had at launch. My grippe from the beginning has been that this is a major change in the edition. Instead of changing it, they could simply have put a how to run monsters in a DMG2 and it would have been fine. They did more than one DMG in 3ed and in 4ed and both were useful. In fact, would this change had been introduced in a 5.5ed (50th anniversary) I would have welcomed it. Not necessarily liked it, but I would have seen it as an evolution of the current edition. Now, it is as if my MMs (note the plural here) are just waiting to be replace by the next MM5.1. And that is what is truly bugging me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
Top