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General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Hussar" data-source="post: 8664141" data-attributes="member: 22779"><p>[USER=83242]@dave2008[/USER] - I think we're pretty much on the same page here. I don't recall anyone ever complaining that 4e monsters were too complex to run. And, frankly, I'm struggling to think of an example that even could be considered too complex. I opened my 4e Monster Manual and picked a couple of random examples - Aboleth Overseer Level 18 Elite Controller (Leader) - about as complex a 4e monster as you get. 5 abilities, all completely described in the stat block. Lich (Eladrin Wizard) Level 24 Elite Controller - about equivalent to a 5e lich - 5 powers, all completely contained within the statblock. Sorrowsworn Deathlord - Level 28 Lurker (leader) - 3 powers, plus an aura.</p><p></p><p>I'm pretty sure that too complex was NEVER a complaint about 4e stat blocks.</p><p></p><p>Now, to be fair, I'll freely admit that I don't mind monsters being a bit more complex than they were in 4e. That's not really a problem AFAIC. 4e monsters really were very, very simple sometimes and a bit more variation isn't necessarily a bad thing. </p><p></p><p>But, again, WHY do I need TWENTY FIVE spell slots (the A5E Mouthless One example that's being used), plus EIGHT at non spell powers, plus a reaction, plus FIVE Legendary Action options? I'm sorry, but, no, that should not be the baseline we're working from. There's a pretty broad, excluded middle here that I think that WotC is hitting pretty well with it's version of Vecna. It's significantly more complex than a 4e stat block, but, at the same time, significantly less complex than the stat block could be.</p><p></p><p>I'm seeing this as a pretty healthy compromise.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8664141, member: 22779"] [USER=83242]@dave2008[/USER] - I think we're pretty much on the same page here. I don't recall anyone ever complaining that 4e monsters were too complex to run. And, frankly, I'm struggling to think of an example that even could be considered too complex. I opened my 4e Monster Manual and picked a couple of random examples - Aboleth Overseer Level 18 Elite Controller (Leader) - about as complex a 4e monster as you get. 5 abilities, all completely described in the stat block. Lich (Eladrin Wizard) Level 24 Elite Controller - about equivalent to a 5e lich - 5 powers, all completely contained within the statblock. Sorrowsworn Deathlord - Level 28 Lurker (leader) - 3 powers, plus an aura. I'm pretty sure that too complex was NEVER a complaint about 4e stat blocks. Now, to be fair, I'll freely admit that I don't mind monsters being a bit more complex than they were in 4e. That's not really a problem AFAIC. 4e monsters really were very, very simple sometimes and a bit more variation isn't necessarily a bad thing. But, again, WHY do I need TWENTY FIVE spell slots (the A5E Mouthless One example that's being used), plus EIGHT at non spell powers, plus a reaction, plus FIVE Legendary Action options? I'm sorry, but, no, that should not be the baseline we're working from. There's a pretty broad, excluded middle here that I think that WotC is hitting pretty well with it's version of Vecna. It's significantly more complex than a 4e stat block, but, at the same time, significantly less complex than the stat block could be. I'm seeing this as a pretty healthy compromise. [/QUOTE]
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