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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Paul Farquhar" data-source="post: 8664319" data-attributes="member: 6906155"><p>It's easy enough to change it to a different lineage. It's not like the albino dwarf gets any special stuff.</p><p></p><p>Albino dwarf has hunters mark on it's spell list, so it plays exactly like a typical low level ranger. The archer plays like a ranger with no combat spells prepared. Which happens.</p><p></p><p>But the albino dwarf is a good example of why WotC don't design mobs that way any more. You might want to have half a dozen of them. Which means half a dozen hunters mark targets to keep track of, half a dozen lots of concentration to track.</p><p></p><p>The modern style would be to give them a flat +1d6 poison damage and remove hunters mark. Because that is mechanically almost identical, but involve much less tracking of variables.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8664319, member: 6906155"] It's easy enough to change it to a different lineage. It's not like the albino dwarf gets any special stuff. Albino dwarf has hunters mark on it's spell list, so it plays exactly like a typical low level ranger. The archer plays like a ranger with no combat spells prepared. Which happens. But the albino dwarf is a good example of why WotC don't design mobs that way any more. You might want to have half a dozen of them. Which means half a dozen hunters mark targets to keep track of, half a dozen lots of concentration to track. The modern style would be to give them a flat +1d6 poison damage and remove hunters mark. Because that is mechanically almost identical, but involve much less tracking of variables. [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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