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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Helldritch" data-source="post: 8664738" data-attributes="member: 6855114"><p>I tend to concur with your analysis.</p><p>Add gritty realism and a modified rest HP recovery rules to reflect a bit harsher difficulty and your combats get extended by as much as two to five rounds for an average battle and almost double the normal length for hard and deadly encounters depending in the foe(s) circumstances and terrain features.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8664738, member: 6855114"] I tend to concur with your analysis. Add gritty realism and a modified rest HP recovery rules to reflect a bit harsher difficulty and your combats get extended by as much as two to five rounds for an average battle and almost double the normal length for hard and deadly encounters depending in the foe(s) circumstances and terrain features. [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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