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General Tabletop Discussion
*Dungeons & Dragons
New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Reynard" data-source="post: 8664868" data-attributes="member: 467"><p>Oh, sure, they can be. I just don't like to if I can help it. There's the boring part, as well as a general dissatisfaction I have with the arc of PC power (especially in terms of in game time) in 5E played by the book. I just prefer to have characters encounter new and different things as they gain power. It breaks my own personal sense of verisimilitude to have the PCs cower before an oger, say, only to wallop 4 at a time some weeks later on the in game calendar.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8664868, member: 467"] Oh, sure, they can be. I just don't like to if I can help it. There's the boring part, as well as a general dissatisfaction I have with the arc of PC power (especially in terms of in game time) in 5E played by the book. I just prefer to have characters encounter new and different things as they gain power. It breaks my own personal sense of verisimilitude to have the PCs cower before an oger, say, only to wallop 4 at a time some weeks later on the in game calendar. [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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