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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Hussar" data-source="post: 8665873" data-attributes="member: 22779"><p>Potato potahto.</p><p></p><p>"Accomodated" is a somewhat complicated word. D&D certainly has never actually handled non-combat stuff very well mechanically. By and large, D&D has left it free form. Which has the advantage of, as you say, getting out of the way for those who don't care. Fair enough. My point is, since D&D doesn't actually have much in the way of dealing with non-combat stuff, anything you do, or I do, or Bob does at an individual table is not transferable to another table because the reason it works for you or me or Bob, is indelibly linked to the specifics of that table.</p><p></p><p>Which is why, as per the argument about rangers currently, saying that the rangers at a table which mostly deals on the free form side of things, doesn't really apply to a stat-block, which is mostly focused on the combat aspect of the game. If your, or my or Bob's table has experiences that cannot be replicated, then there's no way to accurately state whether something brought from your, my or Bob's table will actually work. Whereas, if the table IS focused on combat, because combat aspects are not generally free form, then it can be replicated and the presumptions made very clear.</p><p></p><p></p><p>Well, I did say that this was a compromise didn't I? The stat-block, to me, if I was king of the universe, would strip about 2/3rds of that stat block away. Vecna's statblock, again, if it was made only for me, would have 5, maybe 6 actions total. But, WotC can't do that because people would lose their collective poop if WotC went that far. So, they go half-way and try to compromise. Those that want the out of combat stuff detailed in the stat-block still have some stuff, and those of us who see stat blocks as mostly just a combat element, get a stat block that is significantly easier to use than previously, even if it's not as easy to use as it could be.</p><p></p><p>People keep talking about how things are changing so much and not respecting people's playstyles. Thing is, this IS respecting people's playstyles. This IS the compromise between the extremes. It only feels like a loss because people don't want to compromise at all and figure that the game should only cater to them.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8665873, member: 22779"] Potato potahto. "Accomodated" is a somewhat complicated word. D&D certainly has never actually handled non-combat stuff very well mechanically. By and large, D&D has left it free form. Which has the advantage of, as you say, getting out of the way for those who don't care. Fair enough. My point is, since D&D doesn't actually have much in the way of dealing with non-combat stuff, anything you do, or I do, or Bob does at an individual table is not transferable to another table because the reason it works for you or me or Bob, is indelibly linked to the specifics of that table. Which is why, as per the argument about rangers currently, saying that the rangers at a table which mostly deals on the free form side of things, doesn't really apply to a stat-block, which is mostly focused on the combat aspect of the game. If your, or my or Bob's table has experiences that cannot be replicated, then there's no way to accurately state whether something brought from your, my or Bob's table will actually work. Whereas, if the table IS focused on combat, because combat aspects are not generally free form, then it can be replicated and the presumptions made very clear. Well, I did say that this was a compromise didn't I? The stat-block, to me, if I was king of the universe, would strip about 2/3rds of that stat block away. Vecna's statblock, again, if it was made only for me, would have 5, maybe 6 actions total. But, WotC can't do that because people would lose their collective poop if WotC went that far. So, they go half-way and try to compromise. Those that want the out of combat stuff detailed in the stat-block still have some stuff, and those of us who see stat blocks as mostly just a combat element, get a stat block that is significantly easier to use than previously, even if it's not as easy to use as it could be. People keep talking about how things are changing so much and not respecting people's playstyles. Thing is, this IS respecting people's playstyles. This IS the compromise between the extremes. It only feels like a loss because people don't want to compromise at all and figure that the game should only cater to them. [/QUOTE]
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