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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Paul Farquhar" data-source="post: 8665966" data-attributes="member: 6906155"><p>The Albino Dwarf Spirit Warrior has a CR of 1 and an apparent class level of around 4.</p><p></p><p>Anyway, I made a ranger statblock the same level as the veteran fighter (around level 5-9), I avoided the spellcasting trait, but modelled on hunter's mark, speak with animals, speak with plants, goodberry and pass without trace.</p><p></p><p><strong>Veteran Ranger</strong></p><p><em>Medium Humanoid (Any Race), Any Alignment</em></p><p>[HR][/HR]</p><p><strong>Armor Class</strong> 16 (studded leather)</p><p><strong>Hit Points</strong> 56 (9d8+18)</p><p><strong>Speed </strong>35 ft. climb 35 ft. swim 35 ft.</p><p>[HR][/HR]</p><p><strong>STR</strong> <strong>DEX</strong> <strong>CON</strong> <strong>INT</strong> <strong>WIS</strong> <strong>CHA</strong></p><p> 13 (+1) 18 (+4) 14 (+2) 11 (+0) 14 (+2) 9 (−1)</p><p>[HR][/HR]</p><p><strong>Saving Throws </strong>DEX +6, Wis +4</p><p><strong>Skills </strong>Athletics +3, Perception +6, Stealth +6, Survival +4</p><p><strong>Damage Resistances </strong>Determined by the ranger’s Local Terrain trait</p><p><strong>Senses</strong> passive Perception 16 (26 in Local Terrain)</p><p><strong>Languages </strong>Common, Sylvan, can communicate with animals and plants native to their local terrain</p><p></p><p><strong>Challenge</strong> 3 (700 XP) <strong>Proficiency Bonus </strong>+2</p><p>[HR][/HR]</p><p><strong><em>Local Terrain.</em></strong></p><p>The ranger selects a terrain type with which they are intimately familiar. Whilst in that terrain they gain a +10 bonus to Perception and Stealth checks, ignores the effect of difficult terrain, can use their Hide in Plain Sight action, and can always find sufficient food and water for themselves and up to six other creatures. In addition, they gain resistance to an element associated with their local terrain and do an extra 1d6 damage of that type on each of their attacks. Typical local terrains include forest/jungle(poison), desert (fire), arctic (cold), mountain (lightning), ocean (thunder), planer (psychic) and darkness (necrotic).</p><p></p><p><strong>Actions</strong></p><p><strong><em>Multiattack.</em></strong> The ranger makes two longbow attacks or two shortsword attacks. It can switch between its bow and dual shortwords at will.</p><p></p><p><strong><em>Longbow.</em></strong><em> Ranged Weapon Attack:</em> +6 to hit, range 150/600 ft., one target. <em>Hit:</em> 8 (1d8 + 4) piercing damage plus 4 (1d6) damage of a type determined by its local terrain.</p><p></p><p><strong><em>Shortsword.</em></strong><em> Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d6 + 4) piercing damage plus 4 (1d6) damage of a type determined by its local terrain.</p><p></p><p><strong><em>Hide in Plain Sight (recharge 4-6). </em></strong>The ranger takes the hide action.</p><p></p><p><strong>Reactions</strong></p><p><strong><em>Skirmisher.</em></strong> If a hostile creature ends it’s turn within 5 ft. of the ranger the ranger can move up to half its move without provoking an attack of opportunity.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8665966, member: 6906155"] The Albino Dwarf Spirit Warrior has a CR of 1 and an apparent class level of around 4. Anyway, I made a ranger statblock the same level as the veteran fighter (around level 5-9), I avoided the spellcasting trait, but modelled on hunter's mark, speak with animals, speak with plants, goodberry and pass without trace. [B]Veteran Ranger[/B] [I]Medium Humanoid (Any Race), Any Alignment[/I] [HR][/HR] [B]Armor Class[/B] 16 (studded leather) [B]Hit Points[/B] 56 (9d8+18) [B]Speed [/B]35 ft. climb 35 ft. swim 35 ft. [HR][/HR] [B]STR[/B] [B]DEX[/B] [B]CON[/B] [B]INT[/B] [B]WIS[/B] [B]CHA[/B] 13 (+1) 18 (+4) 14 (+2) 11 (+0) 14 (+2) 9 (−1) [HR][/HR] [B]Saving Throws [/B]DEX +6, Wis +4 [B]Skills [/B]Athletics +3, Perception +6, Stealth +6, Survival +4 [B]Damage Resistances [/B]Determined by the ranger’s Local Terrain trait [B]Senses[/B] passive Perception 16 (26 in Local Terrain) [B]Languages [/B]Common, Sylvan, can communicate with animals and plants native to their local terrain [B]Challenge[/B] 3 (700 XP) [B]Proficiency Bonus [/B]+2 [HR][/HR] [B][I]Local Terrain.[/I][/B] The ranger selects a terrain type with which they are intimately familiar. Whilst in that terrain they gain a +10 bonus to Perception and Stealth checks, ignores the effect of difficult terrain, can use their Hide in Plain Sight action, and can always find sufficient food and water for themselves and up to six other creatures. In addition, they gain resistance to an element associated with their local terrain and do an extra 1d6 damage of that type on each of their attacks. Typical local terrains include forest/jungle(poison), desert (fire), arctic (cold), mountain (lightning), ocean (thunder), planer (psychic) and darkness (necrotic). [B]Actions [I]Multiattack.[/I][/B] The ranger makes two longbow attacks or two shortsword attacks. It can switch between its bow and dual shortwords at will. [B][I]Longbow.[/I][/B][I] Ranged Weapon Attack:[/I] +6 to hit, range 150/600 ft., one target. [I]Hit:[/I] 8 (1d8 + 4) piercing damage plus 4 (1d6) damage of a type determined by its local terrain. [B][I]Shortsword.[/I][/B][I] Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 7 (1d6 + 4) piercing damage plus 4 (1d6) damage of a type determined by its local terrain. [B][I]Hide in Plain Sight (recharge 4-6). [/I][/B]The ranger takes the hide action. [B]Reactions [I]Skirmisher.[/I][/B] If a hostile creature ends it’s turn within 5 ft. of the ranger the ranger can move up to half its move without provoking an attack of opportunity. [/QUOTE]
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