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General Tabletop Discussion
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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Maxperson" data-source="post: 8666128" data-attributes="member: 23751"><p>I have no personal knowledge of 4e, so I can't really agree or disagree with you on if it's true of 4e. I did hear more than once in 4e discussions that DCs were supposed to scale with the group, and we all know that since I heard it on the internet, it must be true!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I have two thoughts on this.</p><p></p><p>First, I think that you are partially correct when you say that it's not about treating the rules as suggestions with no validity. The "rules" are valid. However, it's also clear that they are also just suggested rules. I went through the DM last year I think it was and listed a huge number of times it calls the rules guidelines(suggestions). I'll list just a couple now.</p><p></p><p>"Chapter 3, "Creating Adventures," provides guidelines for designing combat encounters using experience points." </p><p></p><p>"AS THE DUNGEON MASTER, YOU AREN'T LIMITED by the rules in the Player 's Handbook, the guidelines in this book, or the selection of monsters in the Monster Manual. You can let your imagination run wild." </p><p></p><p>And of course at least a half dozen times spread throughout the DMG where it says that the rules serve the DM, not the other way around. All of that indicates to me that the rules are suggestions for the DM to build on or override when he feels it should happen, not just when some serious issue comes up. They are encouraging house rules. </p><p></p><p>Second, 5e seems to be deliberately designed to force rulings. There are far too many "rules" or "guidelines" that are written vaguely and/or with common situations involving that rule that are just plain missing. </p><p></p><p>The designers are forcing rulings over rules in this edition.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8666128, member: 23751"] I have no personal knowledge of 4e, so I can't really agree or disagree with you on if it's true of 4e. I did hear more than once in 4e discussions that DCs were supposed to scale with the group, and we all know that since I heard it on the internet, it must be true!!! :p I have two thoughts on this. First, I think that you are partially correct when you say that it's not about treating the rules as suggestions with no validity. The "rules" are valid. However, it's also clear that they are also just suggested rules. I went through the DM last year I think it was and listed a huge number of times it calls the rules guidelines(suggestions). I'll list just a couple now. "Chapter 3, "Creating Adventures," provides guidelines for designing combat encounters using experience points." "AS THE DUNGEON MASTER, YOU AREN'T LIMITED by the rules in the Player 's Handbook, the guidelines in this book, or the selection of monsters in the Monster Manual. You can let your imagination run wild." And of course at least a half dozen times spread throughout the DMG where it says that the rules serve the DM, not the other way around. All of that indicates to me that the rules are suggestions for the DM to build on or override when he feels it should happen, not just when some serious issue comes up. They are encouraging house rules. Second, 5e seems to be deliberately designed to force rulings. There are far too many "rules" or "guidelines" that are written vaguely and/or with common situations involving that rule that are just plain missing. The designers are forcing rulings over rules in this edition. [/QUOTE]
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