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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Charlaquin" data-source="post: 8666184" data-attributes="member: 6779196"><p>For me it’s not about rule of cool, it’s about whether or not the task is meaningfully consequential. Is it realistically possible for someone doing this task to fail at it, and would failure have a meaningful impact on gameplay? If the answer to either is no, I don’t call for a roll regardless of what the DC “would be”, and if the answer to both is “yes,” I call for a roll regardless of what the DC would be.</p><p></p><p>Yeah, good point.</p><p></p><p>See, I think there are lots of tasks that just don’t have any realistic chance of success without training. Your above point a bout strength not being the only part of climbing actually supports this. Hand a padlock and a set of picks to someone who doesn’t know how to pick locks and it won’t matter how coordinated or nimble their fingers are, there’s still no realistic possibility they’ll be able to open it. Maybe by sheer dumb luck at best, but that’s an unlikely enough case as not to merit a d20 roll in my opinion.</p><p></p><p>For me, the purpose of attacks, checks, and saves is not to illustrate how cool the characters are, but to resolve the uncertainty in the outcomes of actions. But if this rule works well for you and your players, more power to you!</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8666184, member: 6779196"] For me it’s not about rule of cool, it’s about whether or not the task is meaningfully consequential. Is it realistically possible for someone doing this task to fail at it, and would failure have a meaningful impact on gameplay? If the answer to either is no, I don’t call for a roll regardless of what the DC “would be”, and if the answer to both is “yes,” I call for a roll regardless of what the DC would be. Yeah, good point. See, I think there are lots of tasks that just don’t have any realistic chance of success without training. Your above point a bout strength not being the only part of climbing actually supports this. Hand a padlock and a set of picks to someone who doesn’t know how to pick locks and it won’t matter how coordinated or nimble their fingers are, there’s still no realistic possibility they’ll be able to open it. Maybe by sheer dumb luck at best, but that’s an unlikely enough case as not to merit a d20 roll in my opinion. For me, the purpose of attacks, checks, and saves is not to illustrate how cool the characters are, but to resolve the uncertainty in the outcomes of actions. But if this rule works well for you and your players, more power to you! [/QUOTE]
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