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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Voadam" data-source="post: 8666196" data-attributes="member: 2209"><p>Since the NPC wizard is using a 9th level power word kill spell I am guessing this is the CR 12 archmage with some spells swapped out like losing time stop for power word kill and losing lightning bolt for fireball and losing globe of invulnerability for disintegrate.</p><p></p><p>Without looking it up I don't know the math for a six member party versus an APL+5 encounter but 7th level characters facing a caster with 9th level slots being in the deadly encounter realm does not seem ridiculous on the face of it.</p><p></p><p>As described the stock archmage could have done the same two times misty step AoE sequence using cones of cold or lightning bolts instead of fireball and just not had the single target spells but possibly a time stop buff sequence ending with another cone of cold. The dice+40 damage from a non-dodged disintegrate is big, as is the no save 100 hp or less death targeted at a 7th level wounded character, but I imagine two more cones of cold (one from the time stop instead of power word kill and one instead of disintegrate) would have been fairly devastating as well.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8666196, member: 2209"] Since the NPC wizard is using a 9th level power word kill spell I am guessing this is the CR 12 archmage with some spells swapped out like losing time stop for power word kill and losing lightning bolt for fireball and losing globe of invulnerability for disintegrate. Without looking it up I don't know the math for a six member party versus an APL+5 encounter but 7th level characters facing a caster with 9th level slots being in the deadly encounter realm does not seem ridiculous on the face of it. As described the stock archmage could have done the same two times misty step AoE sequence using cones of cold or lightning bolts instead of fireball and just not had the single target spells but possibly a time stop buff sequence ending with another cone of cold. The dice+40 damage from a non-dodged disintegrate is big, as is the no save 100 hp or less death targeted at a 7th level wounded character, but I imagine two more cones of cold (one from the time stop instead of power word kill and one instead of disintegrate) would have been fairly devastating as well. [/QUOTE]
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