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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Voadam" data-source="post: 8666398" data-attributes="member: 2209"><p>Most martial powers are doing something they can normally do all the time, but better. A fighter can swing a weapon for attacks all the time, whirlwind attacks are narratively indistinguishible from making multiple attacks against those surrounding you. There is a lot of room narratively to obscure the resource mechanics. Exceptions that would be more jarring would be things like a martial area of effect ranged attack power of multiple missiles where you are tracking how many throwing knives you actually have.</p><p></p><p>For D&D spells it started with a narrative based on Jack Vance wizardry where the preparation of a specific spell and the expenditure of it as a limited resource were a narrative element similar to having only three throwing knives on you. D&D spell preparation is pretty strongly associated as an actual world element and not just an abstract mechanic of doing the same thing they can always do but at various intensities. </p><p></p><p>You could go full abstract, but then you would get a jarring disconnect anytime you tried to in character strategically plan on using your powers aware of those limitations.</p><p></p><p>You could go partial and talk about how your caster won't have the energy to keep casting spider climb for the whole party without directly bringing up slots and such, but you would then have to keep that in mind if you were in-character making plans requiring strategic use of spell resources.</p><p></p><p>It could be done for spell prep, but situations of in game narrative and player mechanic choices being in conflict and disconnect are going to come up in a way that they generally won't for most martial powers.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8666398, member: 2209"] Most martial powers are doing something they can normally do all the time, but better. A fighter can swing a weapon for attacks all the time, whirlwind attacks are narratively indistinguishible from making multiple attacks against those surrounding you. There is a lot of room narratively to obscure the resource mechanics. Exceptions that would be more jarring would be things like a martial area of effect ranged attack power of multiple missiles where you are tracking how many throwing knives you actually have. For D&D spells it started with a narrative based on Jack Vance wizardry where the preparation of a specific spell and the expenditure of it as a limited resource were a narrative element similar to having only three throwing knives on you. D&D spell preparation is pretty strongly associated as an actual world element and not just an abstract mechanic of doing the same thing they can always do but at various intensities. You could go full abstract, but then you would get a jarring disconnect anytime you tried to in character strategically plan on using your powers aware of those limitations. You could go partial and talk about how your caster won't have the energy to keep casting spider climb for the whole party without directly bringing up slots and such, but you would then have to keep that in mind if you were in-character making plans requiring strategic use of spell resources. It could be done for spell prep, but situations of in game narrative and player mechanic choices being in conflict and disconnect are going to come up in a way that they generally won't for most martial powers. [/QUOTE]
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