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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="UngainlyTitan" data-source="post: 8666402" data-attributes="member: 28487"><p>Are we thinking too hard about the mechanics of D&D again </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I remember bouncing off the mechanics of D&D decades ago and trying out other games which I though gave better immersion and verisimilitude and eventually came to the conclusion that I was chasing a rainbow. They all fall down somewhere if you look hard enough and I have enjoyed D&D a lot more when I stepped back from such concerns. </p><p>Now I realise that this is not for everyone but I much prefer a framework that is a good game than something "more realistic"</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8666402, member: 28487"] Are we thinking too hard about the mechanics of D&D again :) I remember bouncing off the mechanics of D&D decades ago and trying out other games which I though gave better immersion and verisimilitude and eventually came to the conclusion that I was chasing a rainbow. They all fall down somewhere if you look hard enough and I have enjoyed D&D a lot more when I stepped back from such concerns. Now I realise that this is not for everyone but I much prefer a framework that is a good game than something "more realistic" [/QUOTE]
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