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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Hussar" data-source="post: 8666512" data-attributes="member: 22779"><p>Note, you've got two points here - want to communicate AND escape - but, fair enough. My question would be, why not?</p><p></p><p>Unless the party specifically knows (and how could they?) that this caster doesn't have things like Message or various other magical means of communication, how could they possibly know that the caster couldn't do that? Maybe the caster has a familiar. There are a million and one reasons and means that this caster could use to contact allies, and very, very few ways outside of killing the caster of stopping it. So, no, it's not "understandable". It's limiting and frankly, rather pointless. The stat block should not be considered the sum total of what that creature can do. </p><p></p><p>Additionally, the stat-block cannot cover every eventuality either. So, why should we add Message (for example) to the caster's stat block in the 1 in a 100 chance that the Players capture the caster? Taking the caster prisoner is very much a rare event. Why bother cluttering up the stat block to cover it? You want the caster to be able to communicate with allies? Poof, he can communicate with allies. </p><p></p><p>Trying to cover all the bases is how we get caster stat blocks that are two pages long.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8666512, member: 22779"] Note, you've got two points here - want to communicate AND escape - but, fair enough. My question would be, why not? Unless the party specifically knows (and how could they?) that this caster doesn't have things like Message or various other magical means of communication, how could they possibly know that the caster couldn't do that? Maybe the caster has a familiar. There are a million and one reasons and means that this caster could use to contact allies, and very, very few ways outside of killing the caster of stopping it. So, no, it's not "understandable". It's limiting and frankly, rather pointless. The stat block should not be considered the sum total of what that creature can do. Additionally, the stat-block cannot cover every eventuality either. So, why should we add Message (for example) to the caster's stat block in the 1 in a 100 chance that the Players capture the caster? Taking the caster prisoner is very much a rare event. Why bother cluttering up the stat block to cover it? You want the caster to be able to communicate with allies? Poof, he can communicate with allies. Trying to cover all the bases is how we get caster stat blocks that are two pages long. [/QUOTE]
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