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General Tabletop Discussion
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New Spellcasting Blocks for Monsters --- Why?!
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<blockquote data-quote="Hussar" data-source="post: 8666679" data-attributes="member: 22779"><p>How is it fudging to use elements that actually exist for that character, but just aren't listed in the stat block? After all, a warlock has many powers that a Deathlock isn't listed as having. So, is it a warlock or not? Does it have invocations? Can it have a familiar? </p><p></p><p>The idea that I must be locked into only what the stat block stats is ridiculous and isn't even supported by the intent of the game. We already accept stat blocks that are truncated and do not list every possible thing for that NPC. So, how is this fudging? The NPC didn't use his familiar in combat because, well, he kept it in reserve just in case he got captured. And, again, unless the players are reading my notes, they can't actually know if that is "true" or not. It's not contradicting anything that has been established in game, so, AFAIC, it's fair game.</p><p></p><p>Rulings not rules is fudging. That's right there in the tag line. Adding something that in no way contradicts anything established previously in the game is never fudging.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8666679, member: 22779"] How is it fudging to use elements that actually exist for that character, but just aren't listed in the stat block? After all, a warlock has many powers that a Deathlock isn't listed as having. So, is it a warlock or not? Does it have invocations? Can it have a familiar? The idea that I must be locked into only what the stat block stats is ridiculous and isn't even supported by the intent of the game. We already accept stat blocks that are truncated and do not list every possible thing for that NPC. So, how is this fudging? The NPC didn't use his familiar in combat because, well, he kept it in reserve just in case he got captured. And, again, unless the players are reading my notes, they can't actually know if that is "true" or not. It's not contradicting anything that has been established in game, so, AFAIC, it's fair game. Rulings not rules is fudging. That's right there in the tag line. Adding something that in no way contradicts anything established previously in the game is never fudging. [/QUOTE]
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New Spellcasting Blocks for Monsters --- Why?!
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